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//////////////////////////////////////////////////////////////////////////////////// \file simple_coder.c/// \brief Wrapper for simple filters////// Simple filters don't change the size of the data i.e. number of bytes/// in equals the number of bytes out.//// Author: Lasse Collin//// This file has been put into the public domain.// You can do whatever you want with this file./////////////////////////////////////////////////////////////////////////////////#include "simple_private.h"/// Copied or encodes/decodes more data to out[].static lzma_retcopy_or_code(lzma_coder *coder, lzma_allocator *allocator,const uint8_t *restrict in, size_t *restrict in_pos,size_t in_size, uint8_t *restrict out,size_t *restrict out_pos, size_t out_size, lzma_action action){assert(!coder->end_was_reached);if (coder->next.code == NULL) {lzma_bufcpy(in, in_pos, in_size, out, out_pos, out_size);// Check if end of stream was reached.if (coder->is_encoder && action == LZMA_FINISH&& *in_pos == in_size)coder->end_was_reached = true;} else {// Call the next coder in the chain to provide us some data.const lzma_ret ret = coder->next.code(coder->next.coder, allocator,in, in_pos, in_size,out, out_pos, out_size, action);if (ret == LZMA_STREAM_END) {assert(!coder->is_encoder|| action == LZMA_FINISH);coder->end_was_reached = true;} else if (ret != LZMA_OK) {return ret;}}return LZMA_OK;}static size_tcall_filter(lzma_coder *coder, uint8_t *buffer, size_t size){const size_t filtered = coder->filter(coder->simple,coder->now_pos, coder->is_encoder,buffer, size);coder->now_pos += filtered;return filtered;}static lzma_retsimple_code(lzma_coder *coder, lzma_allocator *allocator,const uint8_t *restrict in, size_t *restrict in_pos,size_t in_size, uint8_t *restrict out,size_t *restrict out_pos, size_t out_size, lzma_action action){// TODO: Add partial support for LZMA_SYNC_FLUSH. We can support it// in cases when the filter is able to filter everything. With most// simple filters it can be done at offset that is a multiple of 2,// 4, or 16. With x86 filter, it needs good luck, and thus cannot// be made to work predictably.if (action == LZMA_SYNC_FLUSH)return LZMA_OPTIONS_ERROR;// Flush already filtered data from coder->buffer[] to out[].if (coder->pos < coder->filtered) {lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,out, out_pos, out_size);// If we couldn't flush all the filtered data, return to// application immediately.if (coder->pos < coder->filtered)return LZMA_OK;if (coder->end_was_reached) {assert(coder->filtered == coder->size);return LZMA_STREAM_END;}}// If we get here, there is no filtered data left in the buffer.coder->filtered = 0;assert(!coder->end_was_reached);// If there is more output space left than there is unfiltered data// in coder->buffer[], flush coder->buffer[] to out[], and copy/code// more data to out[] hopefully filling it completely. Then filter// the data in out[]. This step is where most of the data gets// filtered if the buffer sizes used by the application are reasonable.const size_t out_avail = out_size - *out_pos;const size_t buf_avail = coder->size - coder->pos;if (out_avail > buf_avail || buf_avail == 0) {// Store the old position so that we know from which byte// to start filtering.const size_t out_start = *out_pos;// Flush data from coder->buffer[] to out[], but don't reset// coder->pos and coder->size yet. This way the coder can be// restarted if the next filter in the chain returns e.g.// LZMA_MEM_ERROR.memcpy(out + *out_pos, coder->buffer + coder->pos, buf_avail);*out_pos += buf_avail;// Copy/Encode/Decode more data to out[].{const lzma_ret ret = copy_or_code(coder, allocator,in, in_pos, in_size,out, out_pos, out_size, action);assert(ret != LZMA_STREAM_END);if (ret != LZMA_OK)return ret;}// Filter out[].const size_t size = *out_pos - out_start;const size_t filtered = call_filter(coder, out + out_start, size);const size_t unfiltered = size - filtered;assert(unfiltered <= coder->allocated / 2);// Now we can update coder->pos and coder->size, because// the next coder in the chain (if any) was successful.coder->pos = 0;coder->size = unfiltered;if (coder->end_was_reached) {// The last byte has been copied to out[] already.// They are left as is.coder->size = 0;} else if (unfiltered > 0) {// There is unfiltered data left in out[]. Copy it to// coder->buffer[] and rewind *out_pos appropriately.*out_pos -= unfiltered;memcpy(coder->buffer, out + *out_pos, unfiltered);}} else if (coder->pos > 0) {memmove(coder->buffer, coder->buffer + coder->pos, buf_avail);coder->size -= coder->pos;coder->pos = 0;}assert(coder->pos == 0);// If coder->buffer[] isn't empty, try to fill it by copying/decoding// more data. Then filter coder->buffer[] and copy the successfully// filtered data to out[]. It is probable, that some filtered and// unfiltered data will be left to coder->buffer[].if (coder->size > 0) {{const lzma_ret ret = copy_or_code(coder, allocator,in, in_pos, in_size,coder->buffer, &coder->size,coder->allocated, action);assert(ret != LZMA_STREAM_END);if (ret != LZMA_OK)return ret;}coder->filtered = call_filter(coder, coder->buffer, coder->size);// Everything is considered to be filtered if coder->buffer[]// contains the last bytes of the data.if (coder->end_was_reached)coder->filtered = coder->size;// Flush as much as possible.lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,out, out_pos, out_size);}// Check if we got everything done.if (coder->end_was_reached && coder->pos == coder->size)return LZMA_STREAM_END;return LZMA_OK;}static voidsimple_coder_end(lzma_coder *coder, lzma_allocator *allocator){lzma_next_end(&coder->next, allocator);lzma_free(coder->simple, allocator);lzma_free(coder, allocator);return;}static lzma_retsimple_coder_update(lzma_coder *coder, lzma_allocator *allocator,const lzma_filter *filters_null lzma_attribute((__unused__)),const lzma_filter *reversed_filters){// No update support, just call the next filter in the chain.return lzma_next_filter_update(&coder->next, allocator, reversed_filters + 1);}extern lzma_retlzma_simple_coder_init(lzma_next_coder *next, lzma_allocator *allocator,const lzma_filter_info *filters,size_t (*filter)(lzma_simple *simple, uint32_t now_pos,bool is_encoder, uint8_t *buffer, size_t size),size_t simple_size, size_t unfiltered_max,uint32_t alignment, bool is_encoder){// Allocate memory for the lzma_coder structure if needed.if (next->coder == NULL) {// Here we allocate space also for the temporary buffer. We// need twice the size of unfiltered_max, because then it// is always possible to filter at least unfiltered_max bytes// more data in coder->buffer[] if it can be filled completely.next->coder = lzma_alloc(sizeof(lzma_coder)+ 2 * unfiltered_max, allocator);if (next->coder == NULL)return LZMA_MEM_ERROR;next->code = &simple_code;next->end = &simple_coder_end;next->update = &simple_coder_update;next->coder->next = LZMA_NEXT_CODER_INIT;next->coder->filter = filter;next->coder->allocated = 2 * unfiltered_max;// Allocate memory for filter-specific data structure.if (simple_size > 0) {next->coder->simple = lzma_alloc(simple_size, allocator);if (next->coder->simple == NULL)return LZMA_MEM_ERROR;} else {next->coder->simple = NULL;}}if (filters[0].options != NULL) {const lzma_options_bcj *simple = filters[0].options;next->coder->now_pos = simple->start_offset;if (next->coder->now_pos & (alignment - 1))return LZMA_OPTIONS_ERROR;} else {next->coder->now_pos = 0;}// Reset variables.next->coder->is_encoder = is_encoder;next->coder->end_was_reached = false;next->coder->pos = 0;next->coder->filtered = 0;next->coder->size = 0;return lzma_next_filter_init(&next->coder->next, allocator, filters + 1);}