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49813 ripley 1
///////////////////////////////////////////////////////////////////////////////
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//
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/// \file       simple_coder.c
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/// \brief      Wrapper for simple filters
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///
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/// Simple filters don't change the size of the data i.e. number of bytes
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/// in equals the number of bytes out.
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//
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//  Author:     Lasse Collin
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//
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//  This file has been put into the public domain.
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//  You can do whatever you want with this file.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "simple_private.h"
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18
 
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/// Copied or encodes/decodes more data to out[].
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static lzma_ret
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copy_or_code(lzma_coder *coder, lzma_allocator *allocator,
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		const uint8_t *restrict in, size_t *restrict in_pos,
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		size_t in_size, uint8_t *restrict out,
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		size_t *restrict out_pos, size_t out_size, lzma_action action)
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{
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	assert(!coder->end_was_reached);
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	if (coder->next.code == NULL) {
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		lzma_bufcpy(in, in_pos, in_size, out, out_pos, out_size);
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		// Check if end of stream was reached.
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		if (coder->is_encoder && action == LZMA_FINISH
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				&& *in_pos == in_size)
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			coder->end_was_reached = true;
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	} else {
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		// Call the next coder in the chain to provide us some data.
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		const lzma_ret ret = coder->next.code(
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				coder->next.coder, allocator,
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				in, in_pos, in_size,
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				out, out_pos, out_size, action);
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		if (ret == LZMA_STREAM_END) {
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			assert(!coder->is_encoder
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					|| action == LZMA_FINISH);
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			coder->end_was_reached = true;
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		} else if (ret != LZMA_OK) {
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			return ret;
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		}
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	}
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	return LZMA_OK;
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}
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56
 
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static size_t
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call_filter(lzma_coder *coder, uint8_t *buffer, size_t size)
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{
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	const size_t filtered = coder->filter(coder->simple,
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			coder->now_pos, coder->is_encoder,
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			buffer, size);
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	coder->now_pos += filtered;
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	return filtered;
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}
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static lzma_ret
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simple_code(lzma_coder *coder, lzma_allocator *allocator,
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		const uint8_t *restrict in, size_t *restrict in_pos,
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		size_t in_size, uint8_t *restrict out,
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		size_t *restrict out_pos, size_t out_size, lzma_action action)
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{
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	// TODO: Add partial support for LZMA_SYNC_FLUSH. We can support it
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	// in cases when the filter is able to filter everything. With most
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	// simple filters it can be done at offset that is a multiple of 2,
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	// 4, or 16. With x86 filter, it needs good luck, and thus cannot
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	// be made to work predictably.
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	if (action == LZMA_SYNC_FLUSH)
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		return LZMA_OPTIONS_ERROR;
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	// Flush already filtered data from coder->buffer[] to out[].
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	if (coder->pos < coder->filtered) {
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		lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,
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				out, out_pos, out_size);
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		// If we couldn't flush all the filtered data, return to
53508 ripley 88
		// application immediately.
49813 ripley 89
		if (coder->pos < coder->filtered)
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			return LZMA_OK;
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92
		if (coder->end_was_reached) {
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			assert(coder->filtered == coder->size);
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			return LZMA_STREAM_END;
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		}
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	}
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	// If we get here, there is no filtered data left in the buffer.
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	coder->filtered = 0;
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101
	assert(!coder->end_was_reached);
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	// If there is more output space left than there is unfiltered data
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	// in coder->buffer[], flush coder->buffer[] to out[], and copy/code
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	// more data to out[] hopefully filling it completely. Then filter
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	// the data in out[]. This step is where most of the data gets
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	// filtered if the buffer sizes used by the application are reasonable.
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	const size_t out_avail = out_size - *out_pos;
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	const size_t buf_avail = coder->size - coder->pos;
59991 ripley 110
	if (out_avail > buf_avail || buf_avail == 0) {
49813 ripley 111
		// Store the old position so that we know from which byte
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		// to start filtering.
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		const size_t out_start = *out_pos;
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		// Flush data from coder->buffer[] to out[], but don't reset
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		// coder->pos and coder->size yet. This way the coder can be
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		// restarted if the next filter in the chain returns e.g.
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		// LZMA_MEM_ERROR.
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		memcpy(out + *out_pos, coder->buffer + coder->pos, buf_avail);
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		*out_pos += buf_avail;
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122
		// Copy/Encode/Decode more data to out[].
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		{
124
			const lzma_ret ret = copy_or_code(coder, allocator,
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					in, in_pos, in_size,
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					out, out_pos, out_size, action);
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			assert(ret != LZMA_STREAM_END);
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			if (ret != LZMA_OK)
129
				return ret;
130
		}
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132
		// Filter out[].
133
		const size_t size = *out_pos - out_start;
134
		const size_t filtered = call_filter(
135
				coder, out + out_start, size);
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137
		const size_t unfiltered = size - filtered;
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		assert(unfiltered <= coder->allocated / 2);
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		// Now we can update coder->pos and coder->size, because
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		// the next coder in the chain (if any) was successful.
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		coder->pos = 0;
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		coder->size = unfiltered;
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145
		if (coder->end_was_reached) {
146
			// The last byte has been copied to out[] already.
147
			// They are left as is.
148
			coder->size = 0;
149
 
150
		} else if (unfiltered > 0) {
151
			// There is unfiltered data left in out[]. Copy it to
152
			// coder->buffer[] and rewind *out_pos appropriately.
153
			*out_pos -= unfiltered;
154
			memcpy(coder->buffer, out + *out_pos, unfiltered);
155
		}
156
	} else if (coder->pos > 0) {
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		memmove(coder->buffer, coder->buffer + coder->pos, buf_avail);
158
		coder->size -= coder->pos;
159
		coder->pos = 0;
160
	}
161
 
162
	assert(coder->pos == 0);
163
 
164
	// If coder->buffer[] isn't empty, try to fill it by copying/decoding
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	// more data. Then filter coder->buffer[] and copy the successfully
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	// filtered data to out[]. It is probable, that some filtered and
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	// unfiltered data will be left to coder->buffer[].
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	if (coder->size > 0) {
169
		{
170
			const lzma_ret ret = copy_or_code(coder, allocator,
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					in, in_pos, in_size,
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					coder->buffer, &coder->size,
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					coder->allocated, action);
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			assert(ret != LZMA_STREAM_END);
175
			if (ret != LZMA_OK)
176
				return ret;
177
		}
178
 
179
		coder->filtered = call_filter(
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				coder, coder->buffer, coder->size);
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182
		// Everything is considered to be filtered if coder->buffer[]
183
		// contains the last bytes of the data.
184
		if (coder->end_was_reached)
185
			coder->filtered = coder->size;
186
 
187
		// Flush as much as possible.
188
		lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,
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				out, out_pos, out_size);
190
	}
191
 
192
	// Check if we got everything done.
193
	if (coder->end_was_reached && coder->pos == coder->size)
194
		return LZMA_STREAM_END;
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196
	return LZMA_OK;
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}
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199
 
200
static void
201
simple_coder_end(lzma_coder *coder, lzma_allocator *allocator)
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{
203
	lzma_next_end(&coder->next, allocator);
204
	lzma_free(coder->simple, allocator);
205
	lzma_free(coder, allocator);
206
	return;
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}
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209
 
53508 ripley 210
static lzma_ret
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simple_coder_update(lzma_coder *coder, lzma_allocator *allocator,
55994 ripley 212
		const lzma_filter *filters_null lzma_attribute((__unused__)),
53508 ripley 213
		const lzma_filter *reversed_filters)
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{
215
	// No update support, just call the next filter in the chain.
216
	return lzma_next_filter_update(
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			&coder->next, allocator, reversed_filters + 1);
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}
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220
 
49813 ripley 221
extern lzma_ret
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lzma_simple_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
223
		const lzma_filter_info *filters,
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		size_t (*filter)(lzma_simple *simple, uint32_t now_pos,
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			bool is_encoder, uint8_t *buffer, size_t size),
226
		size_t simple_size, size_t unfiltered_max,
227
		uint32_t alignment, bool is_encoder)
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{
229
	// Allocate memory for the lzma_coder structure if needed.
230
	if (next->coder == NULL) {
231
		// Here we allocate space also for the temporary buffer. We
232
		// need twice the size of unfiltered_max, because then it
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		// is always possible to filter at least unfiltered_max bytes
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		// more data in coder->buffer[] if it can be filled completely.
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		next->coder = lzma_alloc(sizeof(lzma_coder)
236
				+ 2 * unfiltered_max, allocator);
237
		if (next->coder == NULL)
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			return LZMA_MEM_ERROR;
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240
		next->code = &simple_code;
241
		next->end = &simple_coder_end;
53508 ripley 242
		next->update = &simple_coder_update;
49813 ripley 243
 
244
		next->coder->next = LZMA_NEXT_CODER_INIT;
245
		next->coder->filter = filter;
246
		next->coder->allocated = 2 * unfiltered_max;
247
 
248
		// Allocate memory for filter-specific data structure.
249
		if (simple_size > 0) {
250
			next->coder->simple = lzma_alloc(
251
					simple_size, allocator);
252
			if (next->coder->simple == NULL)
253
				return LZMA_MEM_ERROR;
254
		} else {
255
			next->coder->simple = NULL;
256
		}
257
	}
258
 
259
	if (filters[0].options != NULL) {
260
		const lzma_options_bcj *simple = filters[0].options;
261
		next->coder->now_pos = simple->start_offset;
262
		if (next->coder->now_pos & (alignment - 1))
263
			return LZMA_OPTIONS_ERROR;
264
	} else {
265
		next->coder->now_pos = 0;
266
	}
267
 
268
	// Reset variables.
269
	next->coder->is_encoder = is_encoder;
270
	next->coder->end_was_reached = false;
271
	next->coder->pos = 0;
272
	next->coder->filtered = 0;
273
	next->coder->size = 0;
274
 
275
	return lzma_next_filter_init(
276
			&next->coder->next, allocator, filters + 1);
277
}