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\name{edit}\title{Invoke a Text Editor}\usage{edit(name=NULL, file="", editor = "vi")vi(name=NULL, file="")emacs(name=NULL, file="")pico(name=NULL, file="")xemacs(name=NULL, file="")xedit(name=NULL, file="")}\alias{edit}\alias{vi}\alias{emacs}\alias{pico}\alias{xemacs}\alias{xedit}\arguments{\item{name}{a named object that you want to edit. If name is missing then thefile specified by \code{file} is opened for editing.}\item{file}{a string naming the file to write the edited version to.}\item{editor}{a string naming the text editor you want to use.}}\description{\code{edit} invokes the text editor specified by \code{editor} with the object\code{name} to be edited.\code{data.entry} can be used to edit data.It is important to realize that \code{edit} does not changethe object called \code{name}.Instead, a copy of name is made and it is that copy which is changed.Should you want the changes to apply to the object \code{name}you must assign the result of \code{edit} to \code{name}.(Try \code{\link{fix}} if you want to make permanent changes to an object.)In the form \code{edit(name)},\code{edit} deparses \code{name} into a temporary file and invokes theeditor \code{editor} on this file. Quiting from the editor causes\code{file} to be parsed and that value returned.Should an error occur in parsing, possibly due to incorrect syntax, novalue is returned. Calling \code{edit()}, with no arguments, willresult in the temporary file being reopened for further editing.}\seealso{\code{\link{data.entry}}, \code{\link{fix}}.}\examples{\dontrun{# use xedit on the function mean and assign the changesmean <- edit(mean, editor="xedit")# use vi on mean and write the result to file mean.outvi(mean, file="mean.out")}}\keyword{utilities}