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Rev 84534 Rev 86005
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         labelfun = grobLabel, ...)
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         labelfun = grobLabel, ...)
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}
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}
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\arguments{
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\arguments{
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  \item{x}{
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  \item{x}{
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    If \code{NULL}, the current grid scene is labelled.
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    If \code{NULL}, the current grid scene is labelled.
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    Otherwise, a grob (or gTree) to draw and then label.
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    Otherwise, a grob (or \I{gTree}) to draw and then label.
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  }
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  }
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  \item{gPath}{
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  \item{gPath}{
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    A path identifying a subset of the current scene or grob
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    A path identifying a subset of the current scene or grob
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    to be labelled.
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    to be labelled.
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  }
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  }
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  \item{strict}{
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  \item{strict}{
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    Logical indicating whether the gPath is strict.
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    Logical indicating whether the \I{gPath} is strict.
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  }
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  }
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  \item{grep}{
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  \item{grep}{
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    Logical indicating whether the gPath is a regular expression.
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    Logical indicating whether the \I{gPath} is a regular expression.
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  }
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  }
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  \item{recurse}{
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  \item{recurse}{
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    Should the children of gTrees also be labelled?
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    Should the children of \I{gTree}s also be labelled?
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  }
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  }
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  \item{depth}{
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  \item{depth}{
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    Only display grobs at the specified depth (may be a vector
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    Only display grobs at the specified depth (may be a vector
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    of depths).
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    of depths).
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  }
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  }