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\name{persp}
\alias{persp}
\alias{persp.default}
\title{Perspective Plots}
\description{
  This function draws perspective plots of surfaces over the
  x--y plane. \code{persp} is a generic function.
}
\usage{
persp(x, \dots)

\method{persp}{default}(x = seq(0, 1, len = nrow(z)), y = seq(0, 1, len = ncol(z)), z,
      xlim = range(x), ylim = range(y), zlim = range(z, na.rm = TRUE),
      xlab = NULL, ylab = NULL, zlab = NULL, main = NULL, sub = NULL,
      theta = 0, phi = 15, r = sqrt(3), d = 1, scale = TRUE,
      expand = 1, col = "white", border = NULL, ltheta = -135, lphi = 0,
      shade = NA, box = TRUE, axes = TRUE, nticks = 5,
      ticktype = "simple", \dots)
}
\arguments{
  \item{x, y}{locations of grid lines at which the values in \code{z} are
    measured.  These must be in ascending order.  By default, equally
    spaced values from 0 to 1 are used.  If \code{x} is a \code{list},
    its components \code{x$x} and \code{x$y} are used for \code{x}
    and \code{y}, respectively.}
  \item{z}{a matrix containing the values to be plotted (\code{NA}s are
    allowed).  Note that \code{x} can be used instead of \code{z} for
    convenience.}
  \item{xlim, ylim, zlim}{x-, y-  and z-limits.  The plot is produced
    so that the rectangular volume defined by these limits is visible.}
  \item{xlab, ylab, zlab}{titles for the axes.  N.B. These must be
    character strings; expressions are not accepted.  Numbers will be
    coerced to character strings.}
  \item{main, sub}{main and sub title, as for \code{\link{title}}.}
  \item{theta, phi}{angles defining the viewing direction.
    \code{theta} gives the azimuthal direction and \code{phi}
    the colatitude.}
  \item{r}{the distance of the eyepoint from the centre of the plotting box.}
  \item{d}{a value which can be used to vary the strength of
    the perspective transformation.  Values of \code{d} greater
    than 1 will lessen the perspective effect and values less
    and 1 will exaggerate it.}
  \item{scale}{before viewing the x, y and z coordinates of the
    points defining the surface are transformed to the interval
    [0,1].  If \code{scale} is \code{TRUE} the x, y and z coordinates
    are transformed separately.  If \code{scale} is \code{FALSE}
    the coordinates are scaled so that aspect ratios are retained.
    This is useful for rendering things like DEM information.}
  \item{expand}{a expansion factor applied to the \code{z}
    coordinates. Often used with \code{0 < expand < 1} to shrink the
    plotting box in the \code{z} direction.}
  \item{col}{the color(s) of the surface facets.  Transparent colours are
    ignored.  This is recycled to the \eqn{(nx-1)(ny-1)} facets.}
  \item{border}{the color of the line drawn around the surface facets.
    A value of \code{NA} will disable the drawing of borders.  This is
    sometimes useful when the surface is shaded.}
  \item{ltheta, lphi}{if finite values are specified for \code{ltheta}
    and \code{lphi}, the surface is shaded as though it was being
    illuminated from the direction specified by azimuth \code{ltheta}
    and colatitude \code{lphi}.}
  \item{shade}{the shade at a surface facet is computed as
    \code{((1+d)/2)^shade}, where \code{d} is the dot product of
    a unit vector normal to the facet and a unit vector in the
    direction of a light source.  Values of \code{shade} close
    to one yield shading similar to a point light source model
    and values close to zero produce no shading.  Values in the
    range 0.5 to 0.75 provide an approximation to daylight
    illumination.}
  \item{box}{should the bounding box for the surface be displayed.
    The default is \code{TRUE}.}
  \item{axes}{should ticks and labels be added to the box.  The
    default is \code{TRUE}.  If \code{box} is \code{FALSE} then no
    ticks or labels are drawn.}
  \item{ticktype}{character: \code{"simple"} draws just an arrow
    parallel to the axis to indicate direction of increase;
    \code{"detailed"} draws normal ticks as per 2D plots.}
  \item{nticks}{the (approximate) number of tick marks to draw on the
    axes.  Has no effect if \code{ticktype} is \code{"simple"}.}
  \item{\dots}{additional graphical parameters (see \code{\link{par}}).}
}
\value{
  \code{persp()} returns the \emph{viewing transformation matrix}, say
  \code{VT}, a \eqn{4 \times 4}{4 x 4} matrix suitable for projecting 3D coordinates
  \eqn{(x,y,z)} into the 2D plane using homogenous 4D coordinates
  \eqn{(x,y,z,t)}.
  It can be used to superimpose additional graphical elements on the 3D
  plot, by \code{\link{lines}()} or \code{\link{points}()},
  using the simple function \code{\link{trans3d}()}.
}
\details{
  The plots are produced by first transforming the
  coordinates to the interval [0,1].  The surface is then viewed
  by looking at the origin from a direction defined by \code{theta}
  and \code{phi}.  If \code{theta} and \code{phi} are both zero
  the viewing direction is directly down the negative y axis.
  Changing \code{theta} will vary the azimuth and changing \code{phi}
  the colatitude.

  There is a hook called \code{"persp"} (see \code{\link{setHook}})
  called after the plot is completed, which is used in the
  testing code to annotate the plot page.  The hook function(s) are
  called with no argument.

  Notice that \code{persp} interprets the \code{z} matrix as a table of
  \code{f(x[i], y[j])} values, so that the x axis corresponds to row
  number and the y axis to column number, with column 1 at the bottom,
  so that with the standard rotation angles, the top left corner of the
  matrix is displayed at the left hand side, closest to the user.
}
\references{
  Becker, R. A., Chambers, J. M. and Wilks, A. R. (1988)
  \emph{The New S Language}.
  Wadsworth \& Brooks/Cole.
}
\seealso{
  \code{\link{contour}} and \code{\link{image}}; \code{\link{trans3d}}.
}
\examples{
## More examples in  demo(persp) !!
##                   -----------

# (1) The Obligatory Mathematical surface.
#     Rotated sinc function.

x <- seq(-10, 10, length= 30)
y <- x
f <- function(x,y) { r <- sqrt(x^2+y^2); 10 * sin(r)/r }
z <- outer(x, y, f)
z[is.na(z)] <- 1
op <- par(bg = "white")
persp(x, y, z, theta = 30, phi = 30, expand = 0.5, col = "lightblue")
persp(x, y, z, theta = 30, phi = 30, expand = 0.5, col = "lightblue",
      ltheta = 120, shade = 0.75, ticktype = "detailed",
      xlab = "X", ylab = "Y", zlab = "Sinc( r )"
) -> res
round(res, 3)

# (2) Add to existing persp plot - using trans3d() :

xE <- c(-10,10); xy <- expand.grid(xE, xE)
points(trans3d(xy[,1], xy[,2], 6, pm = res), col = 2, pch =16)
lines (trans3d(x, y=10, z= 6 + sin(x), pm = res), col = 3)

phi <- seq(0, 2*pi, len = 201)
r1 <- 7.725 # radius of 2nd maximum
xr <- r1 * cos(phi)
yr <- r1 * sin(phi)
lines(trans3d(xr,yr, f(xr,yr), res), col = "pink", lwd=2)## (no hidden lines)

# (3) Visualizing a simple DEM model

z <- 2 * volcano        # Exaggerate the relief
x <- 10 * (1:nrow(z))   # 10 meter spacing (S to N)
y <- 10 * (1:ncol(z))   # 10 meter spacing (E to W)
## Don't draw the grid lines :  border = NA
par(bg = "slategray")
persp(x, y, z, theta = 135, phi = 30, col = "green3", scale = FALSE,
      ltheta = -120, shade = 0.75, border = NA, box = FALSE)
par(op)
}
\keyword{hplot}
\keyword{aplot}