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\usage{
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\usage{
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cmpfun(f, options = NULL)
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cmpfun(f, options = NULL)
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compile(e, env = .GlobalEnv, options = NULL)
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compile(e, env = .GlobalEnv, options = NULL)
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cmpfile(infile, outfile, ascii = FALSE, env = .GlobalEnv,
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cmpfile(infile, outfile, ascii = FALSE, env = .GlobalEnv,
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        verbose = FALSE, options = NULL)
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        verbose = FALSE, options = NULL)
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loadcmp(file, envir = .GlobalEnv, chdir = FALSE) 
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loadcmp(file, envir = .GlobalEnv, chdir = FALSE)
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disassemble(code)
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disassemble(code)
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enableJIT(level)
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enableJIT(level)
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compilePKGS(enable)
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compilePKGS(enable)
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getCompilerOption(name, options)
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getCompilerOption(name, options)
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setCompilerOptions(...)
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setCompilerOptions(...)
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  \code{getCompilerOption} returns the value of the specified option.
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  \code{getCompilerOption} returns the value of the specified option.
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  The default value is returned unless a value is supplied in the
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  The default value is returned unless a value is supplied in the
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  \code{options} argument; the \code{options} argument is primarily for
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  \code{options} argument; the \code{options} argument is primarily for
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  internal use.  \code{setCompilerOption} sets the default option
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  internal use.  \code{setCompilerOption} sets the default option
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  values. It returns a named list of the previous values.
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  values. It returns a named list of the previous values.
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  Calling the compiler a byte code compiler is actually a bit of a
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  Calling the compiler a byte code compiler is actually a bit of a
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  misnomer: the external representation of code objects currently uses
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  misnomer: the external representation of code objects currently uses
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  \code{int} operands, and when compiled with \code{gcc} the internal
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  \code{int} operands, and when compiled with \code{gcc} the internal
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  representation is actually threaded code rather than byte code.
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  representation is actually threaded code rather than byte code.
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}
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}