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| 25 |
representation is written; otherwise (default) a binary one.
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25 |
representation is written; otherwise (default) a binary one.
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| 26 |
See also the comments in the help for \code{\link{save}}.}
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26 |
See also the comments in the help for \code{\link{save}}.}
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| 27 |
\item{xdr}{a logical: if a binary representation is used, should a
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27 |
\item{xdr}{a logical: if a binary representation is used, should a
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| 28 |
big-endian one (XDR) be used?}
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big-endian one (XDR) be used?}
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| 29 |
\item{version}{the workspace format version to use. \code{NULL}
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29 |
\item{version}{the workspace format version to use. \code{NULL}
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| 30 |
specifies the current default version (2), which has been the default
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30 |
specifies the current default version (3). The only other supported
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| 31 |
since \R 1.4.0. The only other supported value is 3, introduced in
|
31 |
value is 2, the default from \R 1.4.0 to \R 3.5.0.}
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| 32 |
\R 3.5.0.}
|
- |
|
| 33 |
\item{refhook}{a hook function for handling reference objects.}
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32 |
\item{refhook}{a hook function for handling reference objects.}
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| 34 |
}
|
33 |
}
|
| 35 |
\details{
|
34 |
\details{
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| 36 |
The function \code{serialize} serializes \code{object} to the specified
|
35 |
The function \code{serialize} serializes \code{object} to the specified
|
| 37 |
connection. If \code{connection} is \code{NULL} then \code{object} is
|
36 |
connection. If \code{connection} is \code{NULL} then \code{object} is
|