| 4394 |
ripley |
1 |
/*
|
|
|
2 |
* GraphApp - Cross-Platform Graphics Programming Library.
|
|
|
3 |
*
|
|
|
4 |
* File: objects.c -- maintain internal info about graphical objects.
|
|
|
5 |
* Platform: Windows Version: 2.35 Date: 1998/04/04
|
|
|
6 |
*
|
|
|
7 |
* Version: 1.00 Changes: Original version by Lachlan Patrick.
|
|
|
8 |
* Version: 2.00 Changes: Total overhaul - new object class system.
|
|
|
9 |
* Version: 2.15 Changes: Objects are Transparent by default.
|
|
|
10 |
* Version: 2.20 Changes: Faster and better exiting.
|
|
|
11 |
* Version: 2.30 Changes: Now uses array(), not malloc().
|
|
|
12 |
* Version: 2.35 Changes: New delayed deletion technique.
|
|
|
13 |
*/
|
|
|
14 |
|
|
|
15 |
/* Copyright (C) 1993-1998 Lachlan Patrick
|
|
|
16 |
|
|
|
17 |
This file is part of GraphApp, a cross-platform C graphics library.
|
|
|
18 |
|
|
|
19 |
GraphApp is free software; you can redistribute it and/or modify it
|
|
|
20 |
under the terms of the GNU Library General Public License.
|
|
|
21 |
GraphApp is distributed in the hope that it will be useful, but
|
|
|
22 |
WITHOUT ANY WARRANTY.
|
|
|
23 |
|
|
|
24 |
See the file COPYLIB.TXT for details.
|
| 28991 |
murdoch |
25 |
|
|
|
26 |
Copyright (C) 2004 The R Foundation
|
| 4394 |
ripley |
27 |
*/
|
|
|
28 |
|
|
|
29 |
#include "internal.h"
|
|
|
30 |
|
|
|
31 |
/*
|
|
|
32 |
* The current implementation of the list of objects
|
|
|
33 |
* uses a linked list of primary objects, each object
|
|
|
34 |
* potentially having a list of children associated with it
|
|
|
35 |
*
|
|
|
36 |
* e.g. window
|
|
|
37 |
* +-> menubar -> button -> scrollbar -> textfield
|
|
|
38 |
* +-> menu
|
|
|
39 |
* +-> menuitem -> menuitem -> menuitem ...
|
|
|
40 |
*
|
|
|
41 |
* The base_object is at the top of the hierarchy.
|
|
|
42 |
*/
|
|
|
43 |
|
|
|
44 |
static object base_object = NULL;
|
|
|
45 |
|
|
|
46 |
/*
|
|
|
47 |
* Initialise the base_object and set the list to be empty.
|
|
|
48 |
*/
|
|
|
49 |
PROTECTED
|
|
|
50 |
void init_objects(void)
|
|
|
51 |
{
|
|
|
52 |
if (base_object)
|
|
|
53 |
return;
|
|
|
54 |
|
|
|
55 |
base_object = create(objinfo);
|
|
|
56 |
|
|
|
57 |
if (! base_object)
|
|
|
58 |
apperror("Out of memory (init_objects)!");
|
|
|
59 |
|
|
|
60 |
base_object->kind = BaseObject;
|
|
|
61 |
base_object->next = base_object->prev = base_object;
|
|
|
62 |
base_object->parent = base_object->child = NULL;
|
|
|
63 |
}
|
|
|
64 |
|
|
|
65 |
static void add_object(object obj, object parent)
|
|
|
66 |
{
|
|
|
67 |
/* All objects have a parent. */
|
|
|
68 |
if (! parent)
|
|
|
69 |
parent = base_object;
|
|
|
70 |
|
|
|
71 |
if (parent->child)
|
|
|
72 |
{ /* add to end of child circularly linked list */
|
|
|
73 |
obj->prev = parent->child->prev;
|
|
|
74 |
obj->next = parent->child;
|
|
|
75 |
obj->prev->next = obj;
|
|
|
76 |
obj->next->prev = obj;
|
|
|
77 |
} else {
|
|
|
78 |
/* create new child list */
|
|
|
79 |
obj->next = obj->prev = obj;
|
|
|
80 |
parent->child = obj;
|
|
|
81 |
}
|
|
|
82 |
obj->parent = parent;
|
|
|
83 |
|
|
|
84 |
#if DEBUG
|
|
|
85 |
print_object_list();
|
|
|
86 |
#endif
|
|
|
87 |
}
|
|
|
88 |
|
|
|
89 |
static void remove_object(object obj)
|
|
|
90 |
{
|
|
|
91 |
if ((obj->next) && (obj->next != obj)) {
|
|
|
92 |
obj->prev->next = obj->next;
|
|
|
93 |
obj->next->prev = obj->prev;
|
|
|
94 |
} else {
|
|
|
95 |
obj->next = obj->prev = NULL;
|
|
|
96 |
}
|
|
|
97 |
|
|
|
98 |
if (obj->parent)
|
|
|
99 |
if (obj->parent->child == obj)
|
|
|
100 |
obj->parent->child = obj->next;
|
|
|
101 |
}
|
|
|
102 |
|
|
|
103 |
/*
|
|
|
104 |
* Bring an object to the front of its sibling list.
|
|
|
105 |
* Useful for keeping track of which window is up front.
|
|
|
106 |
*/
|
|
|
107 |
PROTECTED
|
|
|
108 |
void move_to_front(object obj)
|
|
|
109 |
{
|
|
|
110 |
object parent = obj->parent;
|
|
|
111 |
remove_object(obj); /* Remove it so as to reorder list. */
|
|
|
112 |
add_object(obj, parent); /* Add to end of list. */
|
|
|
113 |
parent->child = obj; /* Move to front. */
|
|
|
114 |
}
|
|
|
115 |
|
|
|
116 |
/*
|
|
|
117 |
* Call a function on all objects in a sibling list.
|
|
|
118 |
* Only applies up to the end of the list, i.e. up to and
|
|
|
119 |
* including the last element in the circular list.
|
|
|
120 |
* Used to disable or enable windows when modal windows are used.
|
|
|
121 |
*/
|
|
|
122 |
void apply_to_list(object first, actionfn fn)
|
|
|
123 |
{
|
|
|
124 |
object start = first->parent->child;
|
|
|
125 |
object obj = first;
|
|
|
126 |
|
|
|
127 |
do {
|
|
|
128 |
fn(obj);
|
|
|
129 |
obj = obj->next;
|
|
|
130 |
} while (obj != start);
|
|
|
131 |
}
|
|
|
132 |
|
|
|
133 |
/*
|
|
|
134 |
* When objects are deleted using del() they are added to
|
|
|
135 |
* the end of a circular list, which is traversed at the end
|
|
|
136 |
* of each call to doevent(). This traversal actually deletes
|
|
|
137 |
* the objects in that list. The del_base object is at
|
|
|
138 |
* the head of this list and is the first object to be
|
|
|
139 |
* deleted.
|
|
|
140 |
*/
|
|
|
141 |
|
|
|
142 |
typedef struct delnode delnode;
|
|
|
143 |
struct delnode {
|
|
|
144 |
object obj; /* object to be deleted */
|
|
|
145 |
delnode * next; /* next object in the list */
|
|
|
146 |
delnode * prev; /* previous object in the list */
|
|
|
147 |
};
|
|
|
148 |
|
|
|
149 |
static delnode * del_base = NULL;
|
|
|
150 |
|
|
|
151 |
/*
|
|
|
152 |
* Reduce the reference count of an object:
|
|
|
153 |
* A by-product of this might be that the object is added
|
|
|
154 |
* to the list of objects to be deleted. If the refcount
|
|
|
155 |
* of an object is already at zero, the object is not
|
|
|
156 |
* added to the list, nor is the refcount reduced any further.
|
|
|
157 |
* If the refcount of the object is less than zero, the
|
|
|
158 |
* object is a special object which cannot be deleted under
|
|
|
159 |
* any circumstances (e.g. default fonts and cursors).
|
|
|
160 |
*/
|
|
|
161 |
PROTECTED
|
|
|
162 |
void decrease_refcount(object obj)
|
|
|
163 |
{
|
|
|
164 |
delnode *new_node;
|
|
|
165 |
|
|
|
166 |
if (! obj)
|
|
|
167 |
return;
|
|
|
168 |
if (obj->refcount <= 0)
|
|
|
169 |
return; /* cannot delete this object */
|
|
|
170 |
obj->refcount--;
|
|
|
171 |
if (obj->refcount != 0)
|
|
|
172 |
return; /* don't delete this object */
|
|
|
173 |
|
|
|
174 |
/* the refcount must now be zero, so add to list */
|
|
|
175 |
new_node = create(delnode);
|
|
|
176 |
new_node->obj = obj;
|
|
|
177 |
if (del_base) {
|
|
|
178 |
/* add to end of circular list */
|
|
|
179 |
new_node->prev = del_base->prev;
|
|
|
180 |
new_node->next = del_base;
|
|
|
181 |
new_node->prev->next = new_node;
|
|
|
182 |
new_node->next->prev = new_node;
|
|
|
183 |
}
|
|
|
184 |
else {
|
|
|
185 |
/* create new circular list */
|
|
|
186 |
new_node->next = new_node->prev = new_node;
|
|
|
187 |
del_base = new_node;
|
|
|
188 |
}
|
|
|
189 |
}
|
|
|
190 |
|
|
|
191 |
/*
|
|
|
192 |
* Increase the reference count of an object.
|
|
|
193 |
* Avoids increases a negative number (they're special).
|
|
|
194 |
*/
|
|
|
195 |
PROTECTED
|
|
|
196 |
void increase_refcount(object obj)
|
|
|
197 |
{
|
|
|
198 |
if (obj && (obj->refcount >= 0))
|
|
|
199 |
obj->refcount ++;
|
|
|
200 |
}
|
|
|
201 |
|
|
|
202 |
/*
|
|
|
203 |
* Protect an object from being deleted. This function is
|
|
|
204 |
* used to protect default fonts and cursors from deletion.
|
|
|
205 |
* It achieves this by simply setting the refcount to the
|
|
|
206 |
* special value -1.
|
|
|
207 |
*/
|
|
|
208 |
PROTECTED
|
|
|
209 |
void protect_object(object obj)
|
|
|
210 |
{
|
|
|
211 |
if (obj)
|
|
|
212 |
obj->refcount = -1;
|
|
|
213 |
}
|
|
|
214 |
|
|
|
215 |
/*
|
|
|
216 |
* Remove a delnode from the deletion list.
|
|
|
217 |
* Fix del_base to point correctly.
|
|
|
218 |
*/
|
|
|
219 |
static void remove_delnode(delnode *n)
|
|
|
220 |
{
|
|
|
221 |
/* remove and destroy this node */
|
|
|
222 |
n->prev->next = n->next;
|
|
|
223 |
n->next->prev = n->prev;
|
|
|
224 |
if (n == n->next) /* nothing in list */
|
|
|
225 |
del_base = NULL;
|
|
|
226 |
else if (n == del_base) /* move head */
|
|
|
227 |
del_base = n->next;
|
|
|
228 |
discard(n);
|
|
|
229 |
}
|
|
|
230 |
|
|
|
231 |
/*
|
|
|
232 |
* Remove all copies of an object from the deletion list
|
|
|
233 |
* after that object has been deleted.
|
|
|
234 |
* This occurs as a by-product of object deletion, and
|
|
|
235 |
* ensures that an object cannot be deleted twice.
|
|
|
236 |
*/
|
|
|
237 |
static void remove_deleted_object(object obj)
|
|
|
238 |
{
|
|
|
239 |
delnode *last;
|
|
|
240 |
delnode *next;
|
|
|
241 |
delnode *n;
|
|
|
242 |
|
|
|
243 |
if (! del_base)
|
|
|
244 |
return;
|
|
|
245 |
next = del_base;
|
|
|
246 |
last = del_base->prev;
|
|
|
247 |
do {
|
|
|
248 |
n = next;
|
|
|
249 |
next = n->next;
|
|
|
250 |
if (n->obj == obj) {
|
|
|
251 |
/* remove and destroy this node */
|
|
|
252 |
remove_delnode(n);
|
|
|
253 |
}
|
|
|
254 |
} while (n != last);
|
|
|
255 |
}
|
|
|
256 |
|
|
|
257 |
/*
|
|
|
258 |
* Traverse the deletion list and delete every object found there.
|
|
|
259 |
* This function repeatedly deletes del_base until that value is null.
|
|
|
260 |
* This traversal occurs at the end of every doevent call.
|
|
|
261 |
*/
|
|
|
262 |
PROTECTED
|
|
|
263 |
void deletion_traversal(void)
|
|
|
264 |
{
|
|
|
265 |
static int level = 0;
|
|
|
266 |
object obj;
|
|
|
267 |
static void del_object(object obj); /* declaration */
|
|
|
268 |
|
|
|
269 |
level++;
|
|
|
270 |
if (level == 1) {
|
|
|
271 |
while (del_base) {
|
|
|
272 |
obj = del_base->obj;
|
|
|
273 |
if (obj) {
|
|
|
274 |
if (obj->refcount == 0)
|
|
|
275 |
del_object(obj);
|
|
|
276 |
else
|
|
|
277 |
remove_deleted_object(obj);
|
|
|
278 |
}
|
|
|
279 |
}
|
|
|
280 |
}
|
|
|
281 |
level--;
|
|
|
282 |
}
|
|
|
283 |
|
|
|
284 |
/*
|
|
|
285 |
* Keep application global variables up-to-date.
|
|
|
286 |
*/
|
|
|
287 |
static void update_app_globals(object obj)
|
|
|
288 |
{
|
|
|
289 |
if (obj->drawstate == current)
|
|
|
290 |
current = & app_drawstate;
|
|
|
291 |
if (obj == current->dest)
|
|
|
292 |
current->dest = NULL;
|
|
|
293 |
if (obj == current_window)
|
|
|
294 |
current_window = NULL;
|
|
|
295 |
if (obj == current_menubar)
|
|
|
296 |
current_menubar = NULL;
|
|
|
297 |
if (obj == current_menu)
|
|
|
298 |
current_menu = NULL;
|
|
|
299 |
if (obj == current->crsr)
|
|
|
300 |
current->crsr = ArrowCursor;
|
|
|
301 |
if (obj == current->fnt)
|
|
|
302 |
current->fnt = SystemFont;
|
|
|
303 |
}
|
|
|
304 |
|
|
|
305 |
/*
|
|
|
306 |
* Object deletion functions:
|
|
|
307 |
*
|
|
|
308 |
* The free_private function destroys the operating-system
|
|
|
309 |
* graphics handles, also calling the user-defined and
|
|
|
310 |
* internally defined deletion functions. This function
|
|
|
311 |
* also removes the object from the internal deletion list.
|
|
|
312 |
*
|
|
|
313 |
* The free_object function does this too, additionally
|
|
|
314 |
* releasing the memory used by the object from the heap.
|
|
|
315 |
*/
|
|
|
316 |
static void free_private(object obj)
|
|
|
317 |
{
|
|
|
318 |
#if DEBUG
|
|
|
319 |
print_object_list();
|
|
|
320 |
#endif
|
|
|
321 |
/* Remove from object hierachy. */
|
|
|
322 |
remove_object(obj);
|
|
|
323 |
/* Call user destructor first. */
|
|
|
324 |
if ((obj->call) && (obj->call->die))
|
|
|
325 |
obj->call->die(obj);
|
|
|
326 |
/* Fix application variables. */
|
|
|
327 |
update_app_globals(obj);
|
|
|
328 |
/* Free drawing context. */
|
|
|
329 |
del_context(obj);
|
|
|
330 |
/* Then call private destructor. */
|
|
|
331 |
if (obj->die)
|
|
|
332 |
obj->die(obj);
|
|
|
333 |
/* Remove object from deletion list. */
|
|
|
334 |
remove_deleted_object(obj);
|
|
|
335 |
}
|
|
|
336 |
|
|
|
337 |
static void free_object(object obj)
|
|
|
338 |
{
|
|
|
339 |
free_private(obj);
|
|
|
340 |
|
|
|
341 |
/* Free any extra internal info. */
|
|
|
342 |
if (obj->drawstate)
|
|
|
343 |
discard(obj->drawstate);
|
|
|
344 |
if (obj->text)
|
|
|
345 |
discard(obj->text);
|
|
|
346 |
if (obj->call)
|
|
|
347 |
discard(obj->call);
|
|
|
348 |
discard(obj);
|
|
|
349 |
}
|
|
|
350 |
|
|
|
351 |
/*
|
|
|
352 |
* Private recursive object destructor. Deletes child objects
|
|
|
353 |
* first and then the top-most object specified.
|
|
|
354 |
* This function is called during the deletion_traversal function,
|
|
|
355 |
* which is called at the end of each doevent call.
|
|
|
356 |
*/
|
|
|
357 |
static void del_object(object obj)
|
|
|
358 |
{
|
|
|
359 |
while (obj->child)
|
|
|
360 |
del_object(obj->child);
|
|
|
361 |
free_object(obj);
|
|
|
362 |
}
|
|
|
363 |
|
|
|
364 |
/*
|
|
|
365 |
* Quick destruction function when terminating application.
|
|
|
366 |
* Make Windows happy by releasing memory which it otherwise
|
|
|
367 |
* would not automatically release (silly Windows).
|
|
|
368 |
* Leave application variables on the heap (by not calling
|
|
|
369 |
* del_object or free_object). This works fine, and avoids
|
|
|
370 |
* problems when calling exitapp() in callbacks.
|
|
|
371 |
*/
|
|
|
372 |
static void free_memory(object obj)
|
|
|
373 |
{
|
|
|
374 |
if (obj->kind == WindowObject)
|
|
|
375 |
hide(obj);
|
|
|
376 |
while(obj->child)
|
|
|
377 |
free_memory(obj->child);
|
|
|
378 |
free_private(obj);
|
|
|
379 |
}
|
|
|
380 |
|
|
|
381 |
PROTECTED
|
|
|
382 |
void finish_objects(void)
|
|
|
383 |
{
|
|
|
384 |
free_memory(base_object);
|
|
|
385 |
base_object = NULL;
|
|
|
386 |
}
|
|
|
387 |
|
|
|
388 |
/*
|
|
|
389 |
* Create and return a new object with a refcount of 1.
|
|
|
390 |
* The object is Transparent and may have some other
|
|
|
391 |
* structures associated with it (depending on its kind).
|
|
|
392 |
*/
|
|
|
393 |
PROTECTED
|
|
|
394 |
object new_object(int kind, HANDLE handle, object parent)
|
|
|
395 |
{
|
|
|
396 |
object obj;
|
|
|
397 |
|
|
|
398 |
/* create the object */
|
|
|
399 |
obj = create(objinfo);
|
|
|
400 |
if (! obj)
|
|
|
401 |
return NULL;
|
|
|
402 |
obj->menubar = obj->popup = obj->toolbar = NULL;
|
|
|
403 |
obj->status[0] = '\0';
|
|
|
404 |
if (kind & ControlObject)
|
|
|
405 |
{
|
|
|
406 |
obj->call = create(callinfo);
|
|
|
407 |
if (! obj->call) {
|
|
|
408 |
discard(obj);
|
|
|
409 |
return NULL;
|
|
|
410 |
}
|
|
|
411 |
}
|
|
|
412 |
|
|
|
413 |
obj->refcount = 1;
|
|
|
414 |
obj->kind = kind;
|
|
|
415 |
obj->handle = handle;
|
|
|
416 |
obj->bg = Transparent;
|
|
|
417 |
|
|
|
418 |
add_object(obj, parent);
|
|
|
419 |
|
|
|
420 |
return obj;
|
|
|
421 |
}
|
|
|
422 |
|
|
|
423 |
/*
|
|
|
424 |
* Return the object if it matches the spec.
|
|
|
425 |
*/
|
|
|
426 |
static object match_object(object obj, HANDLE handle, int id, int key)
|
|
|
427 |
{
|
|
|
428 |
if ((handle != 0) && (obj->handle == handle))
|
|
|
429 |
return obj;
|
|
|
430 |
if ((id != 0) && (obj->id == id))
|
|
|
431 |
return obj;
|
|
|
432 |
if ((key != 0) && (obj->key == key)
|
|
|
433 |
&& (obj->kind == MenuitemObject))
|
|
|
434 |
return obj;
|
|
|
435 |
return NULL;
|
|
|
436 |
}
|
|
|
437 |
|
|
|
438 |
/*
|
|
|
439 |
* Perform the multi-child tree traversal.
|
|
|
440 |
*/
|
| 28991 |
murdoch |
441 |
object tree_search(object top, HANDLE handle, int id, int key)
|
| 4394 |
ripley |
442 |
{
|
|
|
443 |
object obj, first_object, found = NULL;
|
|
|
444 |
|
|
|
445 |
if ((! top) || (! top->child))
|
|
|
446 |
return NULL;
|
|
|
447 |
|
|
|
448 |
first_object = top->child;
|
|
|
449 |
obj = first_object;
|
|
|
450 |
|
|
|
451 |
while (obj != top)
|
|
|
452 |
{
|
|
|
453 |
found = match_object(obj, handle, id, key);
|
|
|
454 |
if (found)
|
|
|
455 |
break;
|
|
|
456 |
|
|
|
457 |
if (obj->child)
|
|
|
458 |
{ /* object has children - descend tree */
|
|
|
459 |
first_object = obj->child;
|
|
|
460 |
obj = first_object;
|
|
|
461 |
continue;
|
|
|
462 |
}
|
|
|
463 |
else
|
|
|
464 |
{ /* object is childless - go to next object */
|
|
|
465 |
obj = obj->next;
|
|
|
466 |
}
|
|
|
467 |
|
|
|
468 |
while (obj == first_object)
|
|
|
469 |
{ /* back at first object in sibling list */
|
|
|
470 |
/* climb the tree */
|
|
|
471 |
obj = obj->parent;
|
| 29216 |
murdoch |
472 |
if (obj == top)
|
|
|
473 |
break;
|
| 4394 |
ripley |
474 |
if (obj->parent) {
|
|
|
475 |
first_object = obj->parent->child;
|
|
|
476 |
obj = obj->next;
|
|
|
477 |
}
|
|
|
478 |
else
|
|
|
479 |
break;
|
|
|
480 |
}
|
|
|
481 |
}
|
|
|
482 |
|
|
|
483 |
return found;
|
|
|
484 |
}
|
|
|
485 |
|
|
|
486 |
PROTECTED
|
|
|
487 |
object find_object(HANDLE handle, int id, int key)
|
|
|
488 |
{
|
|
|
489 |
return tree_search(base_object, handle, id, key);
|
|
|
490 |
}
|
|
|
491 |
|
|
|
492 |
/*
|
|
|
493 |
* Write the tree structure to disk to examine it.
|
|
|
494 |
*/
|
|
|
495 |
#if DEBUG
|
|
|
496 |
static void print_drawstate(FILE *f, drawstate d, object obj)
|
|
|
497 |
{
|
|
|
498 |
fprintf(f, "%lu: [", ((unsigned long)d));
|
|
|
499 |
if (!d)
|
|
|
500 |
return;
|
|
|
501 |
fprintf(f, "drawto=%s", (! d->drawing) ? "null" :
|
|
|
502 |
(d->drawing == obj) ? "this" : "??");
|
|
|
503 |
fprintf(f, ", 0x%8.8lX", (unsigned long)d->rgb);
|
|
|
504 |
fprintf(f, ", %s", getname(d->font));
|
|
|
505 |
fprintf(f, ", %s", getname(d->cursor));
|
|
|
506 |
fprintf(f, ", (%d,%d)", d->point.x, d->point.y);
|
|
|
507 |
fprintf(f, ", width=%d", d->linewidth);
|
|
|
508 |
fprintf(f, "]");
|
|
|
509 |
}
|
|
|
510 |
|
|
|
511 |
static void print_objects(FILE *f, object obj, int indent)
|
|
|
512 |
{
|
|
|
513 |
object child;
|
|
|
514 |
char *s;
|
|
|
515 |
int i;
|
|
|
516 |
|
|
|
517 |
for (i=0; i<indent; i++)
|
|
|
518 |
fprintf(f, " ");
|
|
|
519 |
if (! obj) {
|
|
|
520 |
fprintf(f, "Null Object\n");
|
|
|
521 |
return;
|
|
|
522 |
}
|
|
|
523 |
switch(obj->kind) {
|
|
|
524 |
case BaseObject: s = "BaseObject"; break;
|
|
|
525 |
case ControlObject: s = "ControlObject"; break;
|
|
|
526 |
case WindowObject: s = "WindowObject"; break;
|
|
|
527 |
case BitmapObject: s = "BitmapObject"; break;
|
|
|
528 |
case CursorObject: s = "CursorObject"; break;
|
|
|
529 |
case FontObject: s = "FontObject"; break;
|
|
|
530 |
case UserObject: s = "UserObject"; break;
|
|
|
531 |
case LabelObject: s = "LabelObject"; break;
|
|
|
532 |
case ButtonObject: s = "ButtonObject"; break;
|
|
|
533 |
case CheckboxObject: s = "CheckboxObject"; break;
|
|
|
534 |
case RadioObject: s = "RadioObject"; break;
|
|
|
535 |
case ScrollbarObject: s = "ScrollbarObject"; break;
|
|
|
536 |
case FieldObject: s = "FieldObject"; break;
|
|
|
537 |
case TextboxObject: s = "TextboxObject"; break;
|
|
|
538 |
case ListboxObject: s = "ListboxObject"; break;
|
| 13710 |
ripley |
539 |
case ProgressbarObject: s = "ProgressbarObject"; break;
|
| 4394 |
ripley |
540 |
case MultilistObject: s = "MultilistObject"; break;
|
|
|
541 |
case DroplistObject: s = "DroplistObject"; break;
|
|
|
542 |
case DropfieldObject: s = "DropfieldObject"; break;
|
|
|
543 |
case MenubarObject: s = "MenubarObject"; break;
|
|
|
544 |
case MenuObject: s = "MenuObject"; break;
|
|
|
545 |
case MenuitemObject: s = "MenuitemObject"; break;
|
|
|
546 |
default: s = "Unknown Object???"; break;
|
|
|
547 |
}
|
|
|
548 |
fprintf(f, "%s", s);
|
|
|
549 |
if (obj->text)
|
|
|
550 |
fprintf(f, ", text: \"%s\"", obj->text);
|
|
|
551 |
/*
|
|
|
552 |
if (! obj->child)
|
|
|
553 |
fprintf(f, ", child: null");
|
|
|
554 |
*/
|
|
|
555 |
if (! obj->handle)
|
|
|
556 |
fprintf(f, ", handle: null");
|
|
|
557 |
if (obj->drawstate) {
|
|
|
558 |
fprintf(f, ", drawstate ");
|
|
|
559 |
print_drawstate(f, obj->drawstate, obj);
|
|
|
560 |
}
|
|
|
561 |
fprintf(f, "\n");
|
|
|
562 |
|
|
|
563 |
indent += 2;
|
|
|
564 |
child = obj->child;
|
|
|
565 |
while (child) {
|
|
|
566 |
print_objects(f, child, indent); /* recursive */
|
|
|
567 |
child = child->next;
|
|
|
568 |
if (child == obj->child) /* if back at start of list */
|
|
|
569 |
break;
|
|
|
570 |
}
|
|
|
571 |
fflush(f);
|
|
|
572 |
}
|
|
|
573 |
|
|
|
574 |
PROTECTED
|
|
|
575 |
void print_object_list(void)
|
|
|
576 |
{
|
|
|
577 |
static int start_again = 1;
|
|
|
578 |
char *mode = "a";
|
|
|
579 |
FILE *f;
|
|
|
580 |
|
|
|
581 |
if (! app_initialised)
|
|
|
582 |
return;
|
|
|
583 |
if (start_again) {
|
|
|
584 |
mode = "w";
|
|
|
585 |
start_again = 0;
|
|
|
586 |
}
|
|
|
587 |
f = fopen("obj-list.txt", mode);
|
|
|
588 |
|
|
|
589 |
if (current) {
|
|
|
590 |
fprintf(f, "current drawstate ");
|
|
|
591 |
print_drawstate(f, current, NULL);
|
|
|
592 |
fprintf(f, "\n");
|
|
|
593 |
}
|
|
|
594 |
fprintf(f, "global drawstate ");
|
|
|
595 |
print_drawstate(f, & app_drawstate, NULL);
|
|
|
596 |
fprintf(f, "\n");
|
|
|
597 |
|
|
|
598 |
print_objects(f, base_object, 0);
|
|
|
599 |
fprintf(f, "------------\n");
|
|
|
600 |
fclose(f);
|
|
|
601 |
}
|
|
|
602 |
#endif
|
| 7712 |
ripley |
603 |
|
|
|
604 |
void remove_menu_item(object obj)
|
|
|
605 |
{
|
|
|
606 |
/* Must call private destructor first! */
|
|
|
607 |
if (obj->die) obj->die(obj);
|
|
|
608 |
remove_object(obj);
|
|
|
609 |
remove_deleted_object(obj);
|
|
|
610 |
}
|