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/** R : A Computer Language for Statistical Data Analysis* Copyright (C) 1995, 1996 Robert Gentleman and Ross Ihaka* Copyright (C) 1997, 1998 Robert Gentleman, Ross Ihaka and the R core team.** This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#ifdef HAVE_CONFIG_H#include <Rconfig.h>#endif#include "Defn.h"#include "Mathlib.h"#include "Graphics.h"#include "Print.h"/* C o n t o u r P l o t t i n g */typedef struct SEG {struct SEG *next;double x0;double y0;double x1;double y1;} SEG, *SEGP;static SEGP *ctr_SegDB;static int ctr_intersect(double z0, double z1, double zc, double *f){if ((z0 - zc) * (z1 - zc) < 0.0) {*f = (zc - z0) / (z1 - z0);return 1;}return 0;}static SEGP ctr_newseg(double x0, double y0, double x1, double y1, SEGP prev){SEGP seg = (SEGP)R_alloc(1, sizeof(SEG));seg->x0 = x0;seg->y0 = y0;seg->x1 = x1;seg->y1 = y1;seg->next = prev;return seg;}static void ctr_swapseg(SEGP seg){double x, y;x = seg->x0;y = seg->y0;seg->x0 = seg->x1;seg->y0 = seg->y1;seg->x1 = x;seg->y1 = y;}/* Determine the entry direction to the next cell *//* and update the cell indices */#ifdef OLD#define XMATCH(x0,x1) (fabs(x0-x1)<ctr_xtol)#define YMATCH(y0,y1) (fabs(y0-y1)<ctr_ytol)#else#define XMATCH(x0,x1) (fabs(x0-x1)==0)#define YMATCH(y0,y1) (fabs(y0-y1)==0)#endifstatic double ctr_xtol;static double ctr_ytol;static int ctr_segdir(double xend, double yend, double *x, double *y,int *i, int *j, int nx, int ny){if (YMATCH(yend, y[*j])) {if (*j == 0)return 0;*j = *j - 1;return 3;}if (XMATCH(xend, x[*i])) {if (*i == 0)return 0;*i = *i - 1;return 4;}if (YMATCH(yend, y[*j + 1])) {if (*j >= ny - 1)return 0;*j = *j + 1;return 1;}if (XMATCH(xend, x[*i + 1])) {if (*i >= nx - 1)return 0;*i = *i + 1;return 2;}return 0;}/* Search seglist for a segment with endpoint (xend, yend). *//* The cell entry direction is dir, and if tail=1/0 we are *//* building the tail/head of a contour. The matching segment *//* is pointed to by seg and the updated segment list (with *//* the matched segment stripped is returned by the funtion. */static SEGP ctr_segupdate(double xend, double yend, int dir, int tail,SEGP seglist, SEGP* seg){if (seglist == NULL) {*seg = NULL;return NULL;}switch (dir) {case 1:case 3:if (YMATCH(yend,seglist->y0)) {if (!tail)ctr_swapseg(seglist);*seg = seglist;return seglist->next;}if (YMATCH(yend,seglist->y1)) {if (tail)ctr_swapseg(seglist);*seg = seglist;return seglist->next;}break;case 2:case 4:if (XMATCH(xend,seglist->x0)) {if (!tail)ctr_swapseg(seglist);*seg = seglist;return seglist->next;}if (XMATCH(xend,seglist->x1)) {if (tail)ctr_swapseg(seglist);*seg = seglist;return seglist->next;}break;}seglist->next = ctr_segupdate(xend, yend, dir, tail, seglist->next, seg);return seglist;}static void contour(SEXP x, int nx, SEXP y, int ny, SEXP z, double zc,double atom, DevDesc *dd){double f, xl, xh, yl, yh, zll, zhl, zlh, zhh, xx[4], yy[4];double xend, yend;int i, ii, j, jj, k, l, m, nacode, ns, ns2, dir;SEGP seglist, seg, s, start, end;double *xxx, *yyy;for (i = 0; i < nx - 1; i++) {xl = REAL(x)[i];xh = REAL(x)[i + 1];for (j = 0; j < ny - 1; j++) {yl = REAL(y)[j];yh = REAL(y)[j + 1];k = i + j * nx;zll = REAL(z)[k];zhl = REAL(z)[k + 1];zlh = REAL(z)[k + nx];zhh = REAL(z)[k + nx + 1];k = 0;/* If the value at a corner is *//* exactly equal to a contour *//* level, change the value at *//* corner by a tiny amount. */if (zll == zc) zll = zll + atom;if (zhl == zc) zhl = zhl + atom;if (zlh == zc) zlh = zlh + atom;if (zhh == zc) zhh = zhh + atom;/* Check for intersections with sides */nacode = 0;if (R_FINITE(zll)) nacode += 1;if (R_FINITE(zhl)) nacode += 2;if (R_FINITE(zlh)) nacode += 4;if (R_FINITE(zhh)) nacode += 8;switch (nacode) {case 15:if (ctr_intersect(zll, zhl, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yl; k++;}if (ctr_intersect(zll, zlh, zc, &f)) {yy[k] = yl + f * (yh - yl);xx[k] = xl; k++;}if (ctr_intersect(zhl, zhh, zc, &f)) {yy[k] = yl + f * (yh - yl);xx[k] = xh; k++;}if (ctr_intersect(zlh, zhh, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yh; k++;}break;case 14:if (ctr_intersect(zhl, zhh, zc, &f)) {yy[k] = yl + f * (yh - yl);xx[k] = xh; k++;}if (ctr_intersect(zlh, zhh, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yh; k++;}if (ctr_intersect(zlh, zhl, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yh + f * (yl - yh);k++;}break;case 13:if (ctr_intersect(zll, zlh, zc, &f)) {yy[k] = yl + f * (yh - yl);xx[k] = xl; k++;}if (ctr_intersect(zlh, zhh, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yh; k++;}if (ctr_intersect(zll, zhh, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yl + f * (yh - yl);k++;}break;case 11:if (ctr_intersect(zhl, zhh, zc, &f)) {yy[k] = yl + f * (yh - yl);xx[k] = xh; k++;}if (ctr_intersect(zll, zhl, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yl; k++;}if (ctr_intersect(zll, zhh, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yl + f * (yh - yl);k++;}break;case 7:if (ctr_intersect(zll, zlh, zc, &f)) {yy[k] = yl + f * (yh - yl);xx[k] = xl; k++;}if (ctr_intersect(zll, zhl, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yl; k++;}if (ctr_intersect(zlh, zhl, zc, &f)) {xx[k] = xl + f * (xh - xl);yy[k] = yh + f * (yl - yh);k++;}break;}/* We now have k(=2,4) endpoints *//* Decide which to join */seglist = NULL;if (k > 0) {if (k == 2) {seglist = ctr_newseg(xx[0], yy[0], xx[1], yy[1], seglist);}else if (k == 4) {for (k = 3; k >= 1; k--) {m = k;xl = xx[k];for (l = 0; l < k; l++) {if (xx[l] > xl) {xl = xx[l];m = l;}}if (m != k) {xl = xx[k];yl = yy[k];xx[k] = xx[m];yy[k] = yy[m];xx[m] = xl;yy[m] = yl;}}seglist = ctr_newseg(xx[0], yy[0], xx[1], yy[1], seglist);seglist = ctr_newseg(xx[2], yy[2], xx[3], yy[3], seglist);}else error("k != 2 or 4");}ctr_SegDB[i + j * nx] = seglist;}}/* The segment database is now assembled. *//* Begin following contours. *//* 1. Grab a segment *//* 2. Follow its tail *//* 3. Follow its head *//* 4. Draw the contour */for (i = 0; i < nx - 1; i++)for (j = 0; j < ny - 1; j++) {while ((seglist = ctr_SegDB[i + j * nx])) {ii = i; jj = j;start = end = seglist;ctr_SegDB[i + j * nx] = seglist->next;xend = seglist->x1;yend = seglist->y1;while ((dir = ctr_segdir(xend, yend, REAL(x), REAL(y),&ii, &jj, nx, ny))) {ctr_SegDB[ii + jj * nx]= ctr_segupdate(xend, yend, dir, 1,ctr_SegDB[ii + jj * nx], &seg);if (!seg) break;end->next = seg;end = seg;xend = end->x1;yend = end->y1;}ii = i; jj = j;xend = seglist->x0;yend = seglist->y0;while ((dir = ctr_segdir(xend, yend, REAL(x), REAL(y),&ii, &jj, nx, ny))) {ctr_SegDB[ii + jj * nx]= ctr_segupdate(xend, yend, dir, 0,ctr_SegDB[ii+jj*nx], &seg);if (!seg) break;seg->next = start;start = seg;xend = start->x0;yend = start->y0;}s = start;ns = 0;while (s) {ns++;s = s->next;}/* countour midpoint *//* use for labelling sometime */if (ns > 3) ns2 = ns/2;else ns2 = -1;s = start;xxx = (double *) C_alloc(ns + 1, sizeof(double));yyy = (double *) C_alloc(ns + 1, sizeof(double));ns = 0;xxx[ns] = s->x0;yyy[ns++] = s->y0;while (s->next) {s = s->next;xxx[ns] = s->x0;yyy[ns++] = s->y0;}xxx[ns] = s->x1;yyy[ns++] = s->y1;GMode(1, dd);GPolyline(ns, xxx, yyy, USER, dd);GMode(0, dd);C_free((char *) xxx);C_free((char *) yyy);}}}/* contour(x,y,z, levels, col, lty) */SEXP do_contour(SEXP call, SEXP op, SEXP args, SEXP env){SEXP oargs, c, x, y, z, col, lty;int i, j, nx, ny, nc, ncol, nlty;int ltysave, colsave;double atom, zmin, zmax;char *vmax, *vmax0;DevDesc *dd = CurrentDevice();GCheckState(dd);if (length(args) < 4)errorcall(call, "too few arguments");oargs = args;x = CAR(args);internalTypeCheck(call, x, REALSXP);nx = LENGTH(x);args = CDR(args);y = CAR(args);internalTypeCheck(call, y, REALSXP);ny = LENGTH(y);args = CDR(args);z = CAR(args);internalTypeCheck(call, z, REALSXP);args = CDR(args);c = CAR(args);internalTypeCheck(call, c, REALSXP);nc = LENGTH(c);args = CDR(args);PROTECT(col = FixupCol(GetPar("col", args), NA_INTEGER));ncol = length(col);PROTECT(lty = FixupLty(GetPar("lty", args), dd->gp.lty));nlty = length(lty);/* col, lwd and lty vectors here --- FIXME: "lwd" ???? */if (nx < 2 || ny < 2)errorcall(call, "insufficient x or y values");if (nrows(z) != nx || ncols(z) != ny)errorcall(call, "dimension mismatch");if (nc < 1)errorcall(call, "no contour values");for (i = 0; i < nx; i++) {if (!R_FINITE(REAL(x)[i]))errorcall(call, "missing x values");if (i > 0 && REAL(x)[i] < REAL(x)[i - 1])errorcall(call, "increasing x values expected");}for (i = 0; i < ny; i++) {if (!R_FINITE(REAL(y)[i]))errorcall(call, "missing y values");if (i > 0 && REAL(y)[i] < REAL(y)[i - 1])errorcall(call, "increasing y values expected");}ctr_xtol = 1e-3 * fabs(REAL(x)[nx-1]-REAL(x)[0]);ctr_ytol = 1e-3 * fabs(REAL(y)[ny-1]-REAL(y)[0]);for (i = 0; i < nc; i++)if (!R_FINITE(REAL(c)[i]))errorcall(call, "illegal NA contour values");zmin = DBL_MAX;zmax = DBL_MIN;for (i = 0; i < nx * ny; i++)if (R_FINITE(REAL(z)[i])) {if (zmax < REAL(z)[i]) zmax = REAL(z)[i];if (zmin > REAL(z)[i]) zmin = REAL(z)[i];}if (zmin >= zmax) {if (zmin == zmax)warning("all z values are equal");elsewarning("all z values are NA");return R_NilValue;}/* PREVIOUSLY: atom = DBL_EPSILON * (zmax - zmin); */atom = 1e-3 * (zmax - zmin);/* Initialize the segment data base *//* Note we must be careful about resetting *//* the top of the stack, otherwise we run out of *//* memory after a sequence of displaylist replays */vmax0 = vmaxget();ctr_SegDB = (SEGP*)R_alloc(nx*ny, sizeof(SEGP));for (i = 0; i < nx; i++)for (j = 0; j < ny; j++)ctr_SegDB[i + j * nx] = NULL;/* Draw the contours -- note the heap release */ltysave = dd->gp.lty;colsave = dd->gp.col;GMode(1, dd);for (i = 0; i < nc; i++) {vmax = vmaxget();dd->gp.lty = INTEGER(lty)[i % nlty];if (dd->gp.lty == NA_INTEGER)dd->gp.lty = ltysave;dd->gp.col = INTEGER(col)[i % ncol];if (dd->gp.col == NA_INTEGER)dd->gp.col = colsave;contour(x, nx, y, ny, z, REAL(c)[i], atom, dd);vmaxset(vmax);}GMode(0, dd);vmaxset(vmax0);dd->gp.lty = ltysave;dd->gp.col = colsave;UNPROTECT(2);/* NOTE: only record operation if no "error" *//* NOTE: on replay, call == R_NilValue */if (call != R_NilValue)recordGraphicOperation(op, oargs, dd);return R_NilValue;}/* F i l l e d C o n t o u r P l o t s *//* R o s s I h a k a, M a r c h 1 9 9 9 */static voidFindCutPoints(double low, double high,double x1, double y1, double z1,double x2, double y2, double z2,double *x, double *y, double *z,int *npt){double c;if (z1 > z2 ) {if (z2 > high || z1 < low)return;if (z1 < high) {x[*npt] = x1;y[*npt] = y1;z[*npt] = z1;++*npt;}else {c = (z1 - high) / (z1 - z2);x[*npt] = x1 + c * (x2 - x1);y[*npt] = y1;z[*npt] = z1 + c * (z2 - z1);++*npt;}if (z2 > low) {#ifdef OMIT/* Don't repeat corner vertices */x[*npt] = x2;y[*npt] = y2;z[*npt] = z2;++*npt;#endif}else {c = (z2 -low) / (z2 - z1);x[*npt] = x2 - c * (x2 - x1);y[*npt] = y1;z[*npt] = z2 - c * (z2 - z1);++*npt;}}else if (z1 < z2) {if (z2 < low || z1 > high)return;if (z1 > low) {x[*npt] = x1;y[*npt] = y1;z[*npt] = z1;++*npt;}else {c = (z1 - low) / (z1 - z2);x[*npt] = x1 + c * (x2 - x1);y[*npt] = y1;z[*npt] = z1 + c * (z2 - z1);++*npt;}if (z2 < high) {#ifdef OMIT/* Don't repeat corner vertices */x[*npt] = x2;y[*npt] = y2;z[*npt] = z2;++*npt;#endif}else {c = (z2 - high) / (z2 - z1);x[*npt] = x2 - c * (x2 - x1);y[*npt] = y1;z[*npt] = z2 - c * (z2 - z1);++*npt;}}else {if(low <= z1 && z1 <= high) {x[*npt] = x1;y[*npt] = y1;z[*npt] = z1;++*npt;#ifdef OMIT/* Don't repeat corner vertices */x[*npt] = x2;y[*npt] = y2;z[*npt] = z2;++*npt;#endif}}}/* FIXME - This could pretty easily be adapted to handle NA *//* values on the grid. Just search the diagonals for cutpoints *//* instead of the cell sides. Use the same switch idea as in *//* contour above. There are 5 cases to handle. */static voidFindPolygonVertices(double low, double high,double x1, double x2, double y1, double y2,double z11, double z21, double z12, double z22,double *x, double *y, double *z, int *npt){*npt = 0;FindCutPoints(low, high, x1, y1, z11, x2, y1, z21, x, y, z, npt);FindCutPoints(low, high, y1, x2, z21, y2, x2, z22, y, x, z, npt);FindCutPoints(low, high, x2, y2, z22, x1, y2, z12, x, y, z, npt);FindCutPoints(low, high, y2, x1, z12, y1, x1, z11, y, x, z, npt);}/* FIXME: [Code consistency] Use macro for the parallel parts ofdo_contour, do_filledcontour & do_image ...*/SEXP do_filledcontour(SEXP call, SEXP op, SEXP args, SEXP env){SEXP oargs, sx, sy, sz, sc, scol;double *x, *y, *z, *c;unsigned *col;int i, j, k, npt, nx, ny, nz, nc, ncol, colsave, xpdsave;double px[8], py[8], pz[8];DevDesc *dd = CurrentDevice();GCheckState(dd);checkArity(op,args);oargs = args;sx = CAR(args);internalTypeCheck(call, sx, REALSXP);nx = LENGTH(sx);args = CDR(args);sy = CAR(args);internalTypeCheck(call, sy, REALSXP);ny = LENGTH(sy);args = CDR(args);sz = CAR(args);internalTypeCheck(call, sz, REALSXP);nz = length(sz);args = CDR(args);sc = CAR(args);internalTypeCheck(call, sc, REALSXP);nc = length(sc);args = CDR(args);PROTECT(scol = FixupCol(CAR(args), NA_INTEGER));ncol = length(scol);/* Shorthand Pointers */x = REAL(sx);y = REAL(sy);z = REAL(sz);c = REAL(sc);col = (unsigned*)INTEGER(scol);/* Check of grid coordinates *//* We want them to all be finite *//* and in strictly ascending order */if (nx < 1 || ny < 1) goto badxy;if (!R_FINITE(x[0])) goto badxy;if (!R_FINITE(y[0])) goto badxy;for (i = 1; i < nx; i++)if (!R_FINITE(x[i]) || x[i] <= x[i - 1]) goto badxy;for (j = 1; j < ny; j++)if (!R_FINITE(y[j]) || y[j] <= y[j - 1]) goto badxy;/* Check of the contour levels */if (!R_FINITE(c[0])) goto badlev;for (k = 1; k < nc; k++)if (!R_FINITE(c[k]) || c[k] <= c[k - 1]) goto badlev;colsave = dd->gp.col;xpdsave = dd->gp.xpd;/* override par("xpd") and force clipping to plot region */dd->gp.xpd = 0;GMode(1, dd);for (i = 1; i < nx; i++) {for (j = 1; j < ny; j++) {for (k = 1; k < nc ; k++) {FindPolygonVertices(c[k - 1], c[k],x[i - 1], x[i],y[j - 1], y[j],z[i - 1 + (j - 1) * nx],z[i + (j - 1) * nx],z[i - 1 + j * nx],z[i + j * nx],px, py, pz, &npt);if (npt > 2)GPolygon(npt, px, py, USER, col[(k-1)%ncol],NA_INTEGER, dd);}}}GMode(0, dd);dd->gp.col = colsave;dd->gp.xpd = xpdsave;R_Visible = 0;UNPROTECT(1);if (call != R_NilValue)recordGraphicOperation(op, oargs, dd);return R_NilValue;badxy:errorcall(call, "invalid x / y values or limits");badlev:errorcall(call, "invalid contour levels");return R_NilValue; /* never used; to keep -Wall happy */}/* I m a g e R e n d e r i n g *//* image(x, y, z, zlim, col) */SEXP do_image(SEXP call, SEXP op, SEXP args, SEXP env){SEXP oargs, sx, sy, sz, szlim, sc;double *x, *y, *z;unsigned *c;double xlow, xhigh, ylow, yhigh, zmin = 0., zmax = 0.;int i, j, nx, ny, nz, ic, nc, colsave, xpdsave;DevDesc *dd = CurrentDevice();GCheckState(dd);checkArity(op,args);oargs = args;sx = CAR(args);internalTypeCheck(call, sx, REALSXP);nx = LENGTH(sx);args = CDR(args);sy = CAR(args);internalTypeCheck(call, sy, REALSXP);ny = LENGTH(sy);args = CDR(args);sz = CAR(args);internalTypeCheck(call, sz, REALSXP);nz = length(sz);args = CDR(args);szlim = CAR(args);internalTypeCheck(call, szlim, REALSXP);if (length(szlim) != 2 ||!R_FINITE(REAL(szlim)[0]) ||!R_FINITE(REAL(szlim)[1]) ||(zmin = REAL(szlim)[0]) > (zmax = REAL(szlim)[1]))errorcall(call, "invalid z limits");if(zmin == zmax) {/* fix them up, as in graphics.c's GScale(): */if(zmin == 0) {zmin = -1;zmax = 1;}else {xlow = .4 * fabs(zmin);zmin -= xlow;zmax += xlow;}}args = CDR(args);PROTECT(sc = FixupCol(CAR(args), NA_INTEGER));nc = length(sc);/* Shorthand Pointers */x = REAL(sx);y = REAL(sy);z = REAL(sz);c = (unsigned*)INTEGER(sc);/* Check of grid coordinates *//* We want them to all be finite and in strictly ascending order */if (nx < 1 || ny < 1) goto badxy;if (!R_FINITE(x[0])) goto badxy;if (!R_FINITE(y[0])) goto badxy;for (i = 1; i < nx; i++)if (!R_FINITE(x[i]) || x[i] <= x[i - 1]) goto badxy;for (j = 1; j < ny; j++)if (!R_FINITE(y[j]) || y[j] <= y[j - 1]) goto badxy;colsave = dd->gp.col;xpdsave = dd->gp.xpd;/* override par("xpd") and force clipping to plot region */dd->gp.xpd = 0;GMode(1, dd);for (i = 0; i < nx; i++) {if (i == 0)xlow = x[0];elsexlow = 0.5 * (x[i] + x[i-1]);if (i == nx-1)xhigh = x[i];elsexhigh = 0.5 * (x[i] + x[i+1]);for (j = 0; j < ny; j++) {if (R_FINITE(z[i + j * nx])) {ic = floor((nc - 1) * (z[i + j * nx]-zmin)/(zmax - zmin) + 0.5);if (ic >= 0 && ic < nc) {if (j == 0)ylow = y[0];elseylow = 0.5 * (y[j] + y[j - 1]);if (j == ny - 1)yhigh = y[j];elseyhigh = 0.5 * (y[j] + y[j + 1]);GRect(xlow, ylow, xhigh, yhigh,USER, c[ic], NA_INTEGER, dd);}}}}GMode(0, dd);dd->gp.col = colsave;dd->gp.xpd = xpdsave;R_Visible = 0;UNPROTECT(1);if (call != R_NilValue)recordGraphicOperation(op, oargs, dd);return R_NilValue;badxy:errorcall(call, "invalid x / y values or limits");return R_NilValue;/* never used; to keep -Wall happy */}/* P e r s p e c t i v e S u r f a c e P l o t s *//* Conversion of degrees to radians */#define DegToRad(x) (0.01745329251994329576 * x)/* Definitions of data structures for vectors and *//* transformations in homogeneous 3d coordinates */typedef double Vector3d[4];typedef double Trans3d[4][4];/* The viewing transformation matrix. */static SEXP gcall;static Trans3d VT;#ifdef NOT_used_currently/*-- out 'def' (-Wall) --*/static void MakeVector (double x, double y, double z, Vector3d v){v[0] = x;v[1] = y;v[2] = z;v[3] = 1;}#endifstatic void TransVector (Vector3d u, Trans3d T, Vector3d v){double sum;int i, j;for (i = 0; i < 4; i++) {sum = 0;for (j = 0; j < 4; j++)sum = sum + u[j] * T[j][i];v[i] = sum;}}static void Accumulate (Trans3d T){Trans3d U;double sum;int i, j, k;for (i = 0; i < 4; i++) {for (j = 0; j < 4; j++) {sum = 0;for (k = 0; k < 4; k++)sum = sum + VT[i][k] * T[k][j];U[i][j] = sum;}}for (i = 0; i < 4; i++)for (j = 0; j < 4; j++)VT[i][j] = U[i][j];}static void SetToIdentity (Trans3d T){int i, j;for (i = 0; i < 4; i++) {for (j = 0; j < 4; j++)T[i][j] = 0;T[i][i] = 1;}}static void Translate (double x, double y, double z){Trans3d T;SetToIdentity(T);T[3][0] = x;T[3][1] = y;T[3][2] = z;Accumulate(T);}static void Scale (double x, double y, double z){Trans3d T;SetToIdentity(T);T[0][0] = x;T[1][1] = y;T[2][2] = z;Accumulate(T);}static void XRotate (double angle){double c, s;Trans3d T;SetToIdentity(T);c = cos(DegToRad(angle));s = sin(DegToRad(angle));T[1][1] = c;T[2][1] = -s;T[2][2] = c;T[1][2] = s;Accumulate(T);}static void YRotate (double angle){double c, s;Trans3d T;SetToIdentity(T);c = cos(DegToRad(angle));s = sin(DegToRad(angle));T[0][0] = c;T[2][0] = s;T[2][2] = c;T[0][2] = -s;Accumulate(T);}static void ZRotate (double angle){double c, s;Trans3d T;SetToIdentity(T);c = cos(DegToRad(angle));s = sin(DegToRad(angle));T[0][0] = c;T[1][0] = -s;T[1][1] = c;T[0][1] = s;Accumulate(T);}static void Perspective (double d){Trans3d T;SetToIdentity(T);T[2][3] = -1 / d;Accumulate(T);}/* Set up the light source */static double Light[4];static double Shade;static int DoLighting;static void SetUpLight(double theta, double phi){double u[4];u[0] = 0; u[1] = -1; u[2] = 0; u[3] = 1;SetToIdentity(VT); /* Initialization */XRotate(-phi); /* colatitude rotation */ZRotate(theta); /* azimuthal rotation */TransVector(u, VT, Light); /* transform */}static double FacetShade(double *u, double *v){double nx, ny, nz, sum;nx = u[1] * v[2] - u[2] * v[1];ny = u[2] * v[0] - u[0] * v[2];nz = u[0] * v[1] - u[1] * v[0];sum = sqrt(nx * nx + ny * ny + nz * nz);if (sum == 0) sum = 1;nx /= sum;ny /= sum;nz /= sum;sum = 0.5 * (nx * Light[0] + ny * Light[1] + nz * Light[2] + 1);return pow(sum, Shade);}/* Determine the depth ordering of the facets to ensure *//* that they are drawn in an occlusion compatible order. */void OrderFacets(double *depth, int *index, int n){int i, j, h;int itmp;h = 1;do {h = 3 * h + 1;} while (h <= n);do {h = h / 3;for (i = h; i < n; i++) {itmp = index[i];j = i;while (depth[index[j - h]] < depth[itmp]) {index[j] = index[j - h];j = j - h;if (j < h)goto next_h;}next_h:index[j] = itmp;}}while (h != 1);}/* For each facet, determine the farthest point from the eye. *//* Sorting the facets so that these depths are decreasing *//* yields an occlusion compatible ordering. *//* Note that we ignore z values when doing this. */static void DepthOrder(double *z, double *x, double *y, int nx, int ny,double *depth, int *index){int i, ii, j, jj, nx1, ny1;Vector3d u, v;double d;nx1 = nx - 1;ny1 = ny - 1;for (i = 0; i < nx1 * ny1; i++)index[i] = i;for (i = 0; i < nx1; i++)for (j = 0; j < ny1; j++) {d = -DBL_MAX;for (ii = 0; ii <= 1; ii++)for (jj = 0; jj <= 1; jj++) {u[0] = x[i + ii];u[1] = y[j + jj];/* Originally I had the following line here: *//* u[2] = z[i+ii+(j+jj)*nx]; *//* But this leads to artifacts. *//* It has been replaced by the following line: */u[2] = 0;u[3] = 1;if (R_FINITE(u[0]) && R_FINITE(u[1]) && R_FINITE(u[2])) {TransVector(u, VT, v);if (v[3] > d) d = v[3];}}depth[i+j*nx1] = d;}OrderFacets(depth, index, nx1 * ny1);}static void DrawFacets(double *z, double *x, double *y, int nx, int ny,int *index, double xs, double ys, double zs,int *col, int ncol, int border){double xx[4], yy[4], shade = 0;Vector3d u, v;int i, j, k, n, nx1, ny1, icol, nv;unsigned int newcol, r, g, b;DevDesc *dd;dd = CurrentDevice();nx1 = nx - 1;ny1 = ny - 1;n = nx1 * ny1;for (k = 0; k < n; k++) {nv = 0;i = index[k] % nx1;j = index[k] / nx1;icol = (i + j * nx1) % ncol;if (DoLighting) {/* Note we must scale here */u[0] = xs * (x[i+1] - x[i]);u[1] = ys * (y[j] - y[j+1]);u[2] = zs * (z[(i+1)+j*nx] - z[i+(j+1)*nx]);v[0] = xs * (x[i+1] - x[i]);v[1] = ys * (y[j+1] - y[j]);v[2] = zs * (z[(i+1)+(j+1)*nx] - z[i+j*nx]);shade = FacetShade(u, v);}u[0] = x[i]; u[1] = y[j];u[2] = z[i + j * nx]; u[3] = 1;if (R_FINITE(u[0]) && R_FINITE(u[1]) && R_FINITE(u[2])) {TransVector(u, VT, v);xx[nv] = v[0] / v[3];yy[nv] = v[1] / v[3];nv++;}u[0] = x[i + 1]; u[1] = y[j];u[2] = z[i + 1 + j * nx]; u[3] = 1;if (R_FINITE(u[0]) && R_FINITE(u[1]) && R_FINITE(u[2])) {TransVector(u, VT, v);xx[nv] = v[0] / v[3];yy[nv] = v[1] / v[3];nv++;}u[0] = x[i + 1]; u[1] = y[j + 1];u[2] = z[i + 1 + (j + 1) * nx]; u[3] = 1;if (R_FINITE(u[0]) && R_FINITE(u[1]) && R_FINITE(u[2])) {TransVector(u, VT, v);xx[nv] = v[0] / v[3];yy[nv] = v[1] / v[3];nv++;}u[0] = x[i]; u[1] = y[j + 1];u[2] = z[i + (j + 1) * nx]; u[3] = 1;if (R_FINITE(u[0]) && R_FINITE(u[1]) && R_FINITE(u[2])) {TransVector(u, VT, v);xx[nv] = v[0] / v[3];yy[nv] = v[1] / v[3];nv++;}if (nv > 2) {newcol = col[icol];if (DoLighting) {r = shade * R_RED(newcol);g = shade * R_GREEN(newcol);b = shade * R_BLUE(newcol);newcol = R_RGB(r, g, b);}GPolygon(nv, xx, yy, USER, newcol, border, dd);}}}#ifdef NOT_used_currently/*-- out 'def' (-Wall) --*/static void CheckRange(double *x, int n, double min, double max){double xmin, xmax;int i;xmin = DBL_MAX;xmax = -DBL_MAX;for (i = 0; i < n; i++)if (R_FINITE(x[i])) {if (x[i] < xmin) xmin = x[i];if (x[i] > xmax) xmax = x[i];}if (xmin < min || xmax > max)errorcall(gcall, "coordinates outsize specified range");}#endifstatic void PerspWindow(double *xlim, double *ylim, double *zlim, DevDesc *dd){double pin1, pin2, scale, xdelta, ydelta, xscale, yscale, xadd, yadd;double xmax, xmin, ymax, ymin, xx, yy;Vector3d u, v;int i, j, k;xmax = xmin = ymax = ymin = 0;u[3] = 1;for (i = 0; i < 2; i++) {u[0] = xlim[i];for (j = 0; j < 2; j++) {u[1] = ylim[j];for (k = 0; k < 2; k++) {u[2] = zlim[k];TransVector(u, VT, v);xx = v[0] / v[3];yy = v[1] / v[3];if (xx > xmax) xmax = xx;if (xx < xmin) xmin = xx;if (yy > ymax) ymax = yy;if (yy < ymin) ymin = yy;}}}pin1 = GConvertXUnits(1.0, NPC, INCHES, dd);pin2 = GConvertYUnits(1.0, NPC, INCHES, dd);xdelta = fabs(xmax - xmin);ydelta = fabs(ymax - ymin);xscale = pin1 / xdelta;yscale = pin2 / ydelta;scale = (xscale < yscale) ? xscale : yscale;xadd = .5 * (pin1 / scale - xdelta);yadd = .5 * (pin2 / scale - ydelta);GScale(xmin - xadd, xmax + xadd, 1, dd);GScale(ymin - yadd, ymax + yadd, 2, dd);GMapWin2Fig(dd);}static int LimitCheck(double *lim, double *c, double *s){if (!R_FINITE(lim[0]) || !R_FINITE(lim[1]) || lim[0] >= lim[1])return 0;*s = 0.5 * fabs(lim[1] - lim[0]);*c = 0.5 * (lim[1] + lim[0]);return 1;}/* PerspBox: The following code carries out a visibility test *//* on the surfaces of the xlim/ylim/zlim box around the plot. *//* If front = 0, only the faces with their inside toward the *//* eyepoint are drawn. If front = 1, only the faces with *//* their outside toward the eye are drawn. This lets us carry *//* out hidden line removal by drawing any faces which will be *//* obscured before the surface, and those which will not be *//* obscured after the surface. *//* The vertices of the box */static short int Vertex[8][3] = {{0, 0, 0},{0, 0, 1},{0, 1, 0},{0, 1, 1},{1, 0, 0},{1, 0, 1},{1, 1, 0},{1, 1, 1},};/* The vertices visited when tracing a face */static short int Face[6][4] = {{0, 1, 5, 4},{2, 6, 7, 3},{0, 2, 3, 1},{4, 5, 7, 6},{0, 4, 6, 2},{1, 3, 7, 5},};/* The edges drawn when tracing a face */static short int Edge[6][4] = {{ 0, 1, 2, 3},{ 4, 5, 6, 7},{ 8, 7, 9, 0},{ 2,10, 5,11},{ 3,11, 4, 8},{ 9, 6,10, 1},};/* Which edges have been drawn previously */static char EdgeDone[12];static void PerspBox(int front, double *x, double *y, double *z, DevDesc *dd){Vector3d u0, v0, u1, v1, u2, v2, u3, v3;double d[3], e[3];int f, i, p0, p1, p2, p3, near;int ltysave = dd->gp.lty;if (front)dd->gp.lty = LTY_DOTTED;elsedd->gp.lty = LTY_SOLID;for (f = 0; f < 6; f++) {p0 = Face[f][0];p1 = Face[f][1];p2 = Face[f][2];p3 = Face[f][3];u0[0] = x[Vertex[p0][0]];u0[1] = y[Vertex[p0][1]];u0[2] = z[Vertex[p0][2]];u0[3] = 1;u1[0] = x[Vertex[p1][0]];u1[1] = y[Vertex[p1][1]];u1[2] = z[Vertex[p1][2]];u1[3] = 1;u2[0] = x[Vertex[p2][0]];u2[1] = y[Vertex[p2][1]];u2[2] = z[Vertex[p2][2]];u2[3] = 1;u3[0] = x[Vertex[p3][0]];u3[1] = y[Vertex[p3][1]];u3[2] = z[Vertex[p3][2]];u3[3] = 1;TransVector(u0, VT, v0);TransVector(u1, VT, v1);TransVector(u2, VT, v2);TransVector(u3, VT, v3);/* Visibility test. *//* Determine whether the surface normal is toward the eye. *//* Note that we only draw lines once. */for (i = 0; i < 3; i++) {d[i] = v1[i]/v1[3] - v0[i]/v0[3];e[i] = v2[i]/v2[3] - v1[i]/v1[3];}near = (d[0]*e[1] - d[1]*e[0]) < 0;if ((front && near) || (!front && !near)) {if (!EdgeDone[Edge[f][0]]++)GLine(v0[0]/v0[3], v0[1]/v0[3],v1[0]/v1[3], v1[1]/v1[3], USER, dd);if (!EdgeDone[Edge[f][1]]++)GLine(v1[0]/v1[3], v1[1]/v1[3],v2[0]/v2[3], v2[1]/v2[3], USER, dd);if (!EdgeDone[Edge[f][2]]++)GLine(v2[0]/v2[3], v2[1]/v2[3],v3[0]/v3[3], v3[1]/v3[3], USER, dd);if (!EdgeDone[Edge[f][3]]++)GLine(v3[0]/v3[3], v3[1]/v3[3],v0[0]/v0[3], v0[1]/v0[3], USER, dd);}}dd->gp.lty = ltysave;}SEXP do_persp(SEXP call, SEXP op, SEXP args, SEXP env){SEXP x, y, z, xlim, ylim, zlim;SEXP depth, index, originalArgs;SEXP col, border;double theta, phi, r, d;double ltheta, lphi;double expand, xc, yc, zc, xs, ys, zs;int i, j, scale, ncol, dobox;DevDesc *dd;if (length(args) < 18)errorcall(call, "too few parameters");gcall = call;originalArgs = args;PROTECT(x = coerceVector(CAR(args), REALSXP));if (length(x) < 2) errorcall(call, "invalid x argument");args = CDR(args);PROTECT(y = coerceVector(CAR(args), REALSXP));if (length(y) < 2) errorcall(call, "invalid y argument");args = CDR(args);PROTECT(z = coerceVector(CAR(args), REALSXP));if (!isMatrix(z) || nrows(z) != length(x) || ncols(z) != length(y))errorcall(call, "invalid z argument");args = CDR(args);PROTECT(xlim = coerceVector(CAR(args), REALSXP));if (length(xlim) != 2) errorcall(call, "invalid xlim argument");args = CDR(args);PROTECT(ylim = coerceVector(CAR(args), REALSXP));if (length(ylim) != 2) errorcall(call, "invalid ylim argument");args = CDR(args);PROTECT(zlim = coerceVector(CAR(args), REALSXP));if (length(zlim) != 2) errorcall(call, "invalid zlim argument");args = CDR(args);/* Checks on x/y/z Limits */if (!LimitCheck(REAL(xlim), &xc, &xs))errorcall(call, "invalid x limits");if (!LimitCheck(REAL(ylim), &yc, &ys))errorcall(call, "invalid y limits");if (!LimitCheck(REAL(zlim), &zc, &zs))errorcall(call, "invalid z limits");theta = asReal(CAR(args));args = CDR(args);phi = asReal(CAR(args));args = CDR(args);r = asReal(CAR(args));args = CDR(args);d = asReal(CAR(args));args = CDR(args);scale = asLogical(CAR(args));args = CDR(args);expand = asReal(CAR(args));args = CDR(args);col = CAR(args);args = CDR(args);border = CAR(args);args = CDR(args);ltheta = asReal(CAR(args));args = CDR(args);lphi = asReal(CAR(args));args = CDR(args);Shade = asReal(CAR(args));if (R_FINITE(Shade) && Shade <= 0) Shade = 1;args = CDR(args);dobox = asLogical(CAR(args));args = CDR(args);if (R_FINITE(ltheta) && R_FINITE(lphi) && R_FINITE(Shade))DoLighting = 1;elseDoLighting = 0;if (!scale) {double s;s = xs;if (s < ys) s = ys;if (s < zs) s = zs;xs = s; ys = s; zs = s;}/* Parameter Checks */if (!R_FINITE(theta) || !R_FINITE(phi) || !R_FINITE(r) || !R_FINITE(d) ||d < 0 || r < 0)errorcall(call, "invalid viewing parameters");if (!R_FINITE(expand) || expand < 0)errorcall(call, "invalid expand value");if (scale == NA_LOGICAL)scale = 0;dd = GNewPlot(call != R_NilValue, NA_LOGICAL);PROTECT(col = FixupCol(col, dd->gp.bg));ncol = LENGTH(col);if (ncol < 1) errorcall(call, "invalid col specification");PROTECT(border = FixupCol(border, dd->gp.fg));if (length(border) < 1) errorcall(call, "invalid border specification");GSetState(1, dd);GSavePars(dd);ProcessInlinePars(args, dd);if (length(border) > 1)dd->gp.fg = INTEGER(border)[0];dd->gp.xlog = 0;dd->gp.ylog = 0;/* Set up the light vector (if any) */if (DoLighting)SetUpLight(ltheta, lphi);/* Mark box edges as undrawn */for (i = 0; i< 12; i++)EdgeDone[i] = 0;/* Specify the viewing transformation. */SetToIdentity(VT); /* Initialization */Translate(-xc, -yc, -zc); /* center at the origin */Scale(1/xs, 1/ys, expand/zs); /* scale extents to [-1,1] */XRotate(-90.0); /* rotate x-y plane to horizontal */YRotate(-theta); /* azimuthal rotation */XRotate(phi); /* elevation rotation */Translate(0.0, 0.0, -r - d); /* translate the eyepoint to the origin */Perspective(d); /* perspective *//* Specify the plotting window. *//* Here we map the vertices of the cube *//* [xmin,xmax]*[ymin,ymax]*[zmin,zmax] *//* to the screen and then chose a window *//* which is symmetric about (0,0). */PerspWindow(REAL(xlim), REAL(ylim), REAL(zlim), dd);/* Compute facet order. */PROTECT(depth = allocVector(REALSXP, (nrows(z) - 1)*(ncols(z) - 1)));PROTECT(index = allocVector(INTSXP, (nrows(z) - 1)*(ncols(z) - 1)));DepthOrder(REAL(z), REAL(x), REAL(y), nrows(z), ncols(z),REAL(depth), INTEGER(index));/* Now we order the facets by depth *//* and then draw them back to front. *//* This is the "painters" algorithm. */GMode(1, dd);if (dobox)PerspBox(0, REAL(xlim), REAL(ylim), REAL(zlim), dd);DrawFacets(REAL(z), REAL(x), REAL(y), nrows(z), ncols(z), INTEGER(index),1/xs, 1/ys, expand/zs,INTEGER(col), ncol, INTEGER(border)[0]);if (dobox)PerspBox(1, REAL(xlim), REAL(ylim), REAL(zlim), dd);GMode(0, dd);GRestorePars(dd);UNPROTECT(10);if (call != R_NilValue)recordGraphicOperation(op, originalArgs, dd);PROTECT(x = allocVector(REALSXP, 16));PROTECT(y = allocVector(INTSXP, 2));for (i = 0; i < 4; i++)for (j = 0; j < 4; j++) {REAL(x)[i + j * 4] = VT[i][j];}INTEGER(y)[0] = 4;INTEGER(y)[1] = 4;setAttrib(x, R_DimSymbol, y);UNPROTECT(2);return x;}