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\name{dev2bitmap}\alias{dev2bitmap}\title{Copy Graphics Device to Bitmap File}\usage{dev2bitmap(file, type="png256", height=6, width=6, res=72,pointsize, ...)}\arguments{\item{file}{The putput file name, with an appropriate extension.}\item{type}{The type of bitmap. the default is \code{"png256"}.}\item{height}{The plot height, in inches.}\item{width}{The plot width, in inches.}\item{res}{Resolution, in dots per inch.}\item{pointsize}{The pointsize to be used for text: defaults tosomething reasonable given the width and height}\item{\dots}{Other parameters passes to \code{\link{postscript}}.}}\description{Copy the current graphics device to a file in a bitmap graphicsformat.}\details{\code{dev2bitmap} works by copying the current device to a\code{\link{postscript}} device, and post-processing the output fileusing \code{ghostscript}. You will need a recent version of\code{ghostscript} (5.10 and later have been tested): the full path tothe executable can be set by the environment variable \code{"R_GSCMD"}.The types available will depend on the version of \code{ghostscript},but are likely to include\code{"pcxmono"}, \code{"pcxgray"}, \code{"pcx16"}, \code{"pcx256"},\code{"pcx24b"}, \code{"pcxcmyk"}, \code{"pbm"}, \code{"pbmraw"},\code{"pgm"}, \code{"pgmraw"}, \code{"pgnm"}, \code{"pgnmraw"},\code{"pnm"}, \code{"pnmraw"}, \code{"ppm"}, \code{"ppmraw"},\code{"pkm"}, \code{"pkmraw"}, \code{"tiffcrle"}, \code{"tiffg3"},\code{"tiffg32d"}, \code{"tiffg4"}, \code{"tifflzw"},\code{"tiffpack"}, \code{"tiff12nc"}, \code{"tiff24nc"},\code{"psmono"}, \code{"psgray"}, \code{"psrgb"}, \code{"bit"},\code{"bitrgb"}, \code{"bitcmyk"}, \code{"pngmono"}, \code{"pnggray"},\code{"png16"}, \code{"png256"}, \code{"png16m"}, \code{"jpeg"},\code{"jpeggray"}, \code{"pdfwrite"}.}\value{None.}\author{B. D. Ripley}\section{WARNING}{This is experimental and may be withdrawn in favour ofan equivalent device in a later version.}\seealso{\code{\link{postscript}}}\keyword{utilities}