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/*
 *  R : A Computer Language for Statistical Data Analysis
 *  Copyright (C) 1995, 1996  Robert Gentleman and Ross Ihaka
 *  Copyright (C) 1998--2001  R Development Core Team
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation; either version 2.1 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef RGRAPHICS_H_
#define RGRAPHICS_H_

#ifdef  __cplusplus
extern "C" {
#endif

/*
 *  Some Notes on Color
 *
 *  R uses a 24-bit color model.  Colors are specified in 32-bit
 *  integers which are partitioned into 4 bytes as follows.
 *
 *      <-- most sig        least sig -->
 *      +-------------------------------+
 *      |   0   | blue  | green |  red  |
 *      +-------------------------------+
 *
 *  The red, green and blue bytes can be extracted as follows.
 *
 *      red   = ((color      ) & 255)
 *      green = ((color >>  8) & 255)
 *      blue  = ((color >> 16) & 255)
 */
/*
 *  Changes from 1.4.0: use top 8 bits as an alpha channel.
 *  0 = opaque, 255 = transparent.
 *  At present only 0 and >0 are used, with no semi-transparent.
 */
#define R_RGB(r,g,b)    ((r)|((g)<<8)|((b)<<16))
#define R_RED(col)  (((col)    )&255)
#define R_GREEN(col)    (((col)>> 8)&255)
#define R_BLUE(col) (((col)>>16)&255)
#define R_ALPHA(col)    (((col)>>24)&255)
#define R_OPAQUE(col)   (R_ALPHA(col) == 0)

/*
 *  Some Notes on Line Textures
 *
 *  Line textures are stored as an array of 4-bit integers within
 *  a single 32-bit word.  These integers contain the lengths of
 *  lines to be drawn with the pen alternately down and then up.
 *  The device should try to arrange that these values are measured
 *  in points if possible, although pixels is ok on most displays.
 *
 *  If newlty contains a line texture description it is decoded
 *  as follows:
 *
 *      ndash = 0;
 *      for(i=0 ; i<8 && newlty & 15 ; i++) {
 *          dashlist[ndash++] = newlty & 15;
 *          newlty = newlty>>4;
 *      }
 *      dashlist[0] = length of pen-down segment
 *      dashlist[1] = length of pen-up segment
 *      etc
 *
 *  An integer containing a zero terminates the pattern.  Hence
 *  ndash in this code fragment gives the length of the texture
 *  description.  If a description contains an odd number of
 *  elements it is replicated to create a pattern with an
 *  even number of elements.  (If this is a pain, do something
 *  different its not crucial).
 *
 */

/*--- The basic numbered & names line types; Here device-independent:
  e.g. "dashed" == "44",  "dotdash" == "1343"
*/

#define LTY_BLANK   -1
#define LTY_SOLID   0
#define LTY_DASHED  4 + (4<<4)
#define LTY_DOTTED  1 + (3<<4)
#define LTY_DOTDASH 1 + (3<<4) + (4<<8) + (3<<12)
#define LTY_LONGDASH    7 + (3<<4)
#define LTY_TWODASH 2 + (2<<4) + (6<<8) + (2<<12)

#ifndef R_GRAPHICS_INTERNAL
    /* possible coordinate systems (for specifying locations) */
typedef enum {
 DEVICE = 0,    /* native device coordinates (rasters) */
 NDC    = 1,    /* normalised device coordinates x=(0,1), y=(0,1) */
 INCHES = 13,   /* inches x=(0,width), y=(0,height) */
 NIC    = 6,    /* normalised inner region coordinates (0,1) */
 OMA1   = 2,    /* outer margin 1 (bottom) x=NIC, y=LINES */
 OMA2   = 3,    /* outer margin 2 (left) */
 OMA3   = 4,    /* outer margin 3 (top) */
 OMA4   = 5,    /* outer margin 4 (right) */
 NFC    = 7,    /* normalised figure region coordinates (0,1) */
 NPC    = 16,   /* normalised plot region coordinates (0,1) */
 USER   = 12,   /* user/data/world coordinates;
         * x,=(xmin,xmax), y=(ymin,ymax) */
 MAR1   = 8,    /* figure margin 1 (bottom) x=USER(x), y=LINES */
 MAR2   = 9,    /* figure margin 2 (left)   x=USER(y), y=LINES */
 MAR3   = 10,   /* figure margin 3 (top)    x=USER(x), y=LINES */
 MAR4   = 11,   /* figure margin 4 (right)  x=USER(y), y=LINES */

    /* possible, units (for specifying dimensions) */
    /* all of the above, plus ... */

 LINES = 14,    /* multiples of a line in the margin (mex) */
 CHARS = 15 /* multiples of text height (cex) */
} GUnit;
#endif

struct colorDataBaseEntry {
    char *name; /* X11 Color Name */
    char *rgb;  /* #RRGGBB String */
    unsigned int code;  /* Internal R Color Code */
};

typedef struct colorDataBaseEntry ColorDataBaseEntry;

extern int R_ColorTableSize;
extern unsigned int R_ColorTable[];
extern ColorDataBaseEntry ColorDataBase[];
extern char *DefaultPalette[];

/* Graphics State:
 *
 * The following structure defines state for a graphics device driver.
 * Two copies are kept; the ``default'' set of values, and a set which
 * can be modified during calls to an application program.  When a
 * new graphics frame is started, the values revert to the defaults
 *
 */

#ifndef R_GRAPHICS_INTERNAL
typedef struct {
/* opaque structure */
int dummy;
} DevDesc;
#endif /* R_GRAPHICS_INTERNAL */

#ifndef R_NO_REMAP
#define CreateAtVector      Rf_CreateAtVector
#define curDevice       Rf_curDevice
#define CurrentDevice       Rf_CurrentDevice
#define currentFigureLocation   Rf_currentFigureLocation
#define FixupCex        Rf_FixupCex
#define FixupCol        Rf_FixupCol
#define FixupFont       Rf_FixupFont
#define FixupLty        Rf_FixupLty
#define FixupLwd        Rf_FixupLwd
#define FixupPch        Rf_FixupPch
#define FixupVFont      Rf_FixupVFont
#define GArrow          Rf_GArrow
#define GBox            Rf_GBox
#define GCheckState     Rf_GCheckState
#define GCircle         Rf_GCircle
#define GClip           Rf_GClip
#define GClipPolygon        Rf_GClipPolygon
#define GConvert        Rf_GConvert
#define GConvertX       Rf_GConvertX
#define GConvertXUnits      Rf_GConvertXUnits
#define GConvertY       Rf_GConvertY
#define GConvertYUnits      Rf_GConvertYUnits
#define GEndPath        Rf_GEndPath
#define GetAxisLimits       Rf_GetAxisLimits
#define GExpressionHeight   Rf_GExpressionHeight
#define GExpressionWidth    Rf_GExpressionWidth
#define GForceClip      Rf_GForceClip
#define GLine           Rf_GLine
#define GLocator        Rf_GLocator
#define GLPretty        Rf_GLPretty
#define GMapUnits       Rf_GMapUnits
#define GMapWin2Fig     Rf_GMapWin2Fig
#define GMathText       Rf_GMathText
#define GMetricInfo     Rf_GMetricInfo
#define GMMathText      Rf_GMMathText
#define GMode           Rf_GMode
#define GMtext          Rf_GMtext
#define GNewPlot        Rf_GNewPlot
#define GPolygon        Rf_GPolygon
#define GPolyline       Rf_GPolyline
#define GPretty         Rf_GPretty
#define GRect           Rf_GRect
#define GReset          Rf_GReset
#define GRestore        Rf_GRestore
#define GRestorePars        Rf_GRestorePars
#define GSavePars       Rf_GSavePars
#define GScale          Rf_GScale
#define GSetState       Rf_GSetState
#define GSetupAxis      Rf_GSetupAxis
#define GStartPath      Rf_GStartPath
#define GStrHeight      Rf_GStrHeight
#define GStrWidth       Rf_GStrWidth
#define GSymbol         Rf_GSymbol
#define GText           Rf_GText
#define GVStrHeight     Rf_GVStrHeight
#define GVStrWidth      Rf_GVStrWidth
#define GVText          Rf_GVText
#define initDisplayList     Rf_initDisplayList
#define labelformat     Rf_labelformat
#define LTYget          Rf_LTYget
#define LTYpar          Rf_LTYpar
#define NewFrameConfirm     Rf_NewFrameConfirm
#define NoDevices       Rf_NoDevices
#define ProcessInlinePars   Rf_ProcessInlinePars
#define RGBpar          Rf_RGBpar
#define selectDevice        Rf_selectDevice
#define Specify2        Rf_Specify2
/* which of these conversions should be public? maybe all?*/
#define xDevtoNDC       Rf_xDevtoNDC
#define xDevtoNFC       Rf_xDevtoNFC
#define xDevtoNPC       Rf_xDevtoNPC
#define xDevtoUsr       Rf_xDevtoUsr
#define xNPCtoUsr       Rf_xNPCtoUsr
#define yDevtoNDC       Rf_yDevtoNDC
#define yDevtoNFC       Rf_yDevtoNFC
#define yDevtoNPC       Rf_yDevtoNPC
#define yDevtoUsr       Rf_yDevtoUsr
#define yNPCtoUsr       Rf_yNPCtoUsr
#endif


        /* User Callable Functions */


/*-------------------------------------------------------------------
 *
 *  GPAR FUNCTIONS are concerned with operations on the
 *  entire set of graphics parameters for a device
 *  (e.g., initialisation, saving, and restoring)
 */

/* Reset the current graphical parameters from the default ones: */
void GRestore(DevDesc*);
/* Make a temporary copy of the current parameters */
void GSavePars(DevDesc*);
/* Restore the temporary copy saved by GSavePars */
void GRestorePars(DevDesc*);

        /* More Programmer GPar functions */

void ProcessInlinePars(SEXP, DevDesc*);
void Specify2(char*, SEXP, DevDesc*);
void RecordGraphicsCall(SEXP);

SEXP FixupPch(SEXP, int);
SEXP FixupLty(SEXP, int);
SEXP FixupFont(SEXP, int);
SEXP FixupCol(SEXP, unsigned int);
SEXP FixupCex(SEXP, double);
SEXP FixupLwd(SEXP, double);
SEXP FixupVFont(SEXP);



/*-------------------------------------------------------------------
 *
 *  DEVICE STATE FUNCTIONS are concerned with getting and setting
 *  the current state of the device;  is it ready to be drawn into?
 */

/* has plot.new been called yet? */
void GCheckState(DevDesc*);
/* Set to 1 when plot.new succeeds
 * Set to 0 when don't want drawing to go ahead */
void GSetState(int, DevDesc*);



/*-------------------------------------------------------------------
 *
 *  GRAPHICAL PRIMITIVES are the generic front-end for the functions
 *  that every device driver must provide.
 *
 *  NOTE that locations supplied to these functions may be in any
 *  of the valid coordinate systems (each function takes a "coords"
 *  parameter to indicate the coordinate system);  the device-specific
 *  version of the function is responsible for calling GConvert to get
 *  the location into device coordinates.
 *
 */


/* Draw a circle, centred on (x,y) with radius r (in inches). */
void GCircle(double, double, int, double, int, int, DevDesc*);
/* Set clipping region (based on current setting of dd->gp.xpd).
 * Only clip if new clipping region is different from the current one */
void GClip(DevDesc*);
/* Polygon clipping: */
int GClipPolygon(double *, double *, int, int, int,
         double *, double *, DevDesc *);
/* Always clips */
void GForceClip(DevDesc*);
/* Draw a line from (x1,y1) to (x2,y2): */
void GLine(double, double, double, double, int, DevDesc*);
/* Return the location of the next mouse click: */
Rboolean GLocator(double*, double*, int, DevDesc*);
/* Return the height, depth, and width of the specified
 * character in the specified units: */
void GMetricInfo(int, double*, double*, double*, GUnit, DevDesc*);
/* Set device "mode" (drawing or not drawing) here for windows and mac drivers.
 */
void GMode(int, DevDesc*);
/* Draw a polygon using the specified lists of x and y values: */
void GPolygon(int, double*, double*, int, int, int, DevDesc*);
/* Draw series of straight lines using the specified lists of x and y values: */
void GPolyline(int, double*, double*, int, DevDesc*);
/* Draw a rectangle given two opposite corners: */
void GRect(double, double, double, double, int, int, int, DevDesc*);
/* Return the height of the specified string in the specified units: */
double GStrHeight(char*, GUnit, DevDesc*);
/* Return the width of the specified string in the specified units */
double GStrWidth(char*, GUnit, DevDesc*);
/* Draw the specified text at location (x,y) with the specified
 * rotation and justification: */
void GText(double, double, int, char*, double, double, double, DevDesc*);


void GStartPath(DevDesc*);
void GEndPath(DevDesc*);

void GMathText(double, double, int, SEXP, double, double, double, DevDesc*);
void GMMathText(SEXP, int, double, int, double, int, DevDesc*);


typedef void (*GVTextRoutine)(double x, double y, int unit, char* s, int typeface, int fontindex,
                          double xadj, double yadj, double rot, DevDesc *dd);
typedef double (*GVStrWidthRoutine)(const unsigned char *s, int typeface, int fontindex,
                            int unit, DevDesc *dd);
typedef double (*GVStrHeightRoutine)(const unsigned char *s, int typeface, int fontindex,
                             int unit, DevDesc *dd);
void R_setVFontRoutines(GVStrWidthRoutine vwidth, GVStrHeightRoutine vheight, GVTextRoutine vtext);

void GVText(double x, double y, int unit, char* s, int typeface, int fontindex,
        double xadj, double yadj, double rot, DevDesc *dd);
double GVStrWidth(const unsigned char *s, int typeface, int fontindex,
          int unit, DevDesc *dd);
double GVStrHeight(const unsigned char *s, int typeface, int fontindex,
           int unit, DevDesc *dd);

/*-------------------------------------------------------------------
 *
 *  GRAPHICAL UTILITIES are functions that produce graphical output
 *  using the graphical primitives (i.e., they are generic - NOT
 *  device-specific).
 *
 */

/* Draw a line from (x1,y1) to (x2,y2) with an arrow head
 * at either or both ends. */
void GArrow(double, double, double, double, int, double, double, int, DevDesc*);
/* Draw a box around specified region:
 *  1=plot region, 2=figure region, 3=inner region, 4=device. */
void GBox(int, DevDesc*);
/* Return a "nice" min, max and number of intervals for a given
 * range on a linear or _log_ scale, respectively: */
void GPretty(double*, double*, int*);
void GLPretty(double*, double*, int*);
/* Draw text in margins. */
void GMtext(char*, int, double, int, double, int, DevDesc*);
/* Draw one of the predefined symbols (circle, square, diamond, ...) */
void GSymbol(double, double, int, int, DevDesc*);

double GExpressionHeight(SEXP, GUnit, DevDesc*);
double GExpressionWidth(SEXP, GUnit, DevDesc*);



/*-------------------------------------------------------------------
 *
 *  COLOUR CODE is concerned with the internals of R colour representation
 *
 */

/* Convert an R colour specification (which might be a number or */
/* a string) into an internal colour specification. */
unsigned int RGBpar(SEXP, int);


/*-------------------------------------------------------------------
 *
 *  LINE TEXTURE CODE is concerned with the internals of R
 *  line texture representation.
 */
unsigned int LTYpar(SEXP, int);
SEXP LTYget(unsigned int);


/*----------------------------------------------------------------------
 *
 *  TRANSFORMATIONS are concerned with converting locations between
 *  coordinate systems and dimensions between different units.
 */

/* Convert an R unit (e.g., "user") into an internal unit (e.g., USER)> */
GUnit GMapUnits(int);
/* Convert a LOCATION from one coordinate system to another: */
void GConvert(double*, double*, GUnit, GUnit, DevDesc*);
double GConvertX(double, GUnit, GUnit, DevDesc*);
double GConvertY(double, GUnit, GUnit, DevDesc*);
/* Convert an x/y-dimension from one set of units to another: */
double GConvertXUnits(double, GUnit, GUnit, DevDesc*);
double GConvertYUnits(double, GUnit, GUnit, DevDesc*);

/* Set up the different regions on a device (i.e., inner region,
 * figure region, plot region) and transformations for associated
 * coordinate systems (called whenever anything that affects the
 * coordinate transformations changes):
 */
void GReset(DevDesc*);

/* Set up the user coordinate transformations: */
void GMapWin2Fig(DevDesc*);
/* Set up the device for a new plot by Resetting graphics parameters
 * and Resetting the regions and coordinate Systems */
DevDesc *GNewPlot(Rboolean);
/* Set up the user coordinates based on the axis limits */
void GScale(double, double, int, DevDesc*);
/* Set up the axis limits based on the user coordinates */
void GSetupAxis(int, DevDesc*);
/* Return row and column of current figure in the layout matrix */
void currentFigureLocation(int*, int*, DevDesc*);

/* which of these conversions should be public? maybe all? [NO_REMAP] */
double xDevtoNDC(double, DevDesc*);
double yDevtoNDC(double, DevDesc*);
double xDevtoNFC(double, DevDesc*);
double yDevtoNFC(double, DevDesc*);
double xDevtoNPC(double, DevDesc*);
double yDevtoNPC(double, DevDesc*);
double xDevtoUsr(double, DevDesc*);
double yDevtoUsr(double, DevDesc*);
double xNPCtoUsr(double, DevDesc*);
double yNPCtoUsr(double, DevDesc*);


/* Vector fonts */

double GVStrWidth (const unsigned char *, int, int, int, DevDesc *);
double GVStrHeight (const unsigned char *, int, int, int, DevDesc *);
void GVText (double, double, int, char *, int, int,
         double, double, double, DevDesc *);


/* Devices */

/* Return the number of the current device. */
int curDevice(void);
/* Return a pointer to the current device. */
DevDesc* CurrentDevice(void);
/* Is the null device the current device? */
int NoDevices(void);
void NewFrameConfirm(void);

void initDisplayList(DevDesc *dd);

/* some functions that plot.c needs to share with plot3d.c */
SEXP CreateAtVector(double*, double*, int, Rboolean);
void GetAxisLimits(double, double, double*, double*);
SEXP labelformat(SEXP);


#ifdef  __cplusplus
}
#endif

#endif /* RGRAPHICS_H_ */