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/*-------------------------------------------------------------*//*--- Block sorting machinery ---*//*--- blocksort.c ---*//*-------------------------------------------------------------*//* ------------------------------------------------------------------This file is part of bzip2/libbzip2, a program and library forlossless, block-sorting data compression.bzip2/libbzip2 version 1.0.6 of 6 September 2010Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>Please read the WARNING, DISCLAIMER and PATENTS sections in theREADME file.This program is released under the terms of the license containedin the file LICENSE.------------------------------------------------------------------ */#include "bzlib_private.h"/*---------------------------------------------*//*--- Fallback O(N log(N)^2) sorting ---*//*--- algorithm, for repetitive blocks ---*//*---------------------------------------------*//*---------------------------------------------*/staticR_INLINEvoid fallbackSimpleSort ( UInt32* fmap,UInt32* eclass,Int32 lo,Int32 hi ){Int32 i, j, tmp;UInt32 ec_tmp;if (lo == hi) return;if (hi - lo > 3) {for ( i = hi-4; i >= lo; i-- ) {tmp = fmap[i];ec_tmp = eclass[tmp];for ( j = i+4; j <= hi && ec_tmp > eclass[fmap[j]]; j += 4 )fmap[j-4] = fmap[j];fmap[j-4] = tmp;}}for ( i = hi-1; i >= lo; i-- ) {tmp = fmap[i];ec_tmp = eclass[tmp];for ( j = i+1; j <= hi && ec_tmp > eclass[fmap[j]]; j++ )fmap[j-1] = fmap[j];fmap[j-1] = tmp;}}/*---------------------------------------------*/#define fswap(zz1, zz2) \{ Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }#define fvswap(zzp1, zzp2, zzn) \{ \Int32 yyp1 = (zzp1); \Int32 yyp2 = (zzp2); \Int32 yyn = (zzn); \while (yyn > 0) { \fswap(fmap[yyp1], fmap[yyp2]); \yyp1++; yyp2++; yyn--; \} \}#define fmin(a,b) ((a) < (b)) ? (a) : (b)#define fpush(lz,hz) { stackLo[sp] = lz; \stackHi[sp] = hz; \sp++; }#define fpop(lz,hz) { sp--; \lz = stackLo[sp]; \hz = stackHi[sp]; }#define FALLBACK_QSORT_SMALL_THRESH 10#define FALLBACK_QSORT_STACK_SIZE 100staticvoid fallbackQSort3 ( UInt32* fmap,UInt32* eclass,Int32 loSt,Int32 hiSt ){Int32 unLo, unHi, ltLo, gtHi, n, m;Int32 sp, lo, hi;UInt32 med, r, r3;Int32 stackLo[FALLBACK_QSORT_STACK_SIZE];Int32 stackHi[FALLBACK_QSORT_STACK_SIZE];r = 0;sp = 0;fpush ( loSt, hiSt );while (sp > 0) {AssertH ( sp < FALLBACK_QSORT_STACK_SIZE - 1, 1004 );fpop ( lo, hi );if (hi - lo < FALLBACK_QSORT_SMALL_THRESH) {fallbackSimpleSort ( fmap, eclass, lo, hi );continue;}/* Random partitioning. Median of 3 sometimes fails toavoid bad cases. Median of 9 seems to help butlooks rather expensive. This too seems to work butis cheaper. Guidance for the magic constants7621 and 32768 is taken from Sedgewick's algorithmsbook, chapter 35.*/r = ((r * 7621) + 1) % 32768;r3 = r % 3;if (r3 == 0) med = eclass[fmap[lo]]; elseif (r3 == 1) med = eclass[fmap[(lo+hi)>>1]]; elsemed = eclass[fmap[hi]];unLo = ltLo = lo;unHi = gtHi = hi;while (1) {while (1) {if (unLo > unHi) break;n = (Int32)eclass[fmap[unLo]] - (Int32)med;if (n == 0) {fswap(fmap[unLo], fmap[ltLo]);ltLo++; unLo++;continue;};if (n > 0) break;unLo++;}while (1) {if (unLo > unHi) break;n = (Int32)eclass[fmap[unHi]] - (Int32)med;if (n == 0) {fswap(fmap[unHi], fmap[gtHi]);gtHi--; unHi--;continue;};if (n < 0) break;unHi--;}if (unLo > unHi) break;fswap(fmap[unLo], fmap[unHi]); unLo++; unHi--;}AssertD ( unHi == unLo-1, "fallbackQSort3(2)" );if (gtHi < ltLo) continue;n = fmin(ltLo-lo, unLo-ltLo); fvswap(lo, unLo-n, n);m = fmin(hi-gtHi, gtHi-unHi); fvswap(unLo, hi-m+1, m);n = lo + unLo - ltLo - 1;m = hi - (gtHi - unHi) + 1;if (n - lo > hi - m) {fpush ( lo, n );fpush ( m, hi );} else {fpush ( m, hi );fpush ( lo, n );}}}#undef fmin#undef fpush#undef fpop#undef fswap#undef fvswap#undef FALLBACK_QSORT_SMALL_THRESH#undef FALLBACK_QSORT_STACK_SIZE/*---------------------------------------------*//* Pre:nblock > 0eclass exists for [0 .. nblock-1]((UChar*)eclass) [0 .. nblock-1] holds blockptr exists for [0 .. nblock-1]Post:((UChar*)eclass) [0 .. nblock-1] holds blockAll other areas of eclass destroyedfmap [0 .. nblock-1] holds sorted orderbhtab [ 0 .. 2+(nblock/32) ] destroyed*/#define SET_BH(zz) bhtab[(zz) >> 5] |= (1U << ((zz) & 31))#define CLEAR_BH(zz) bhtab[(zz) >> 5] &= ~(1U << ((zz) & 31))#define ISSET_BH(zz) (bhtab[(zz) >> 5] & (1U << ((zz) & 31)))#define WORD_BH(zz) bhtab[(zz) >> 5]#define UNALIGNED_BH(zz) ((zz) & 0x01f)staticvoid fallbackSort ( UInt32* fmap,UInt32* eclass,UInt32* bhtab,Int32 nblock,Int32 verb ){Int32 ftab[257];Int32 ftabCopy[256];Int32 H, i, j, k, l, r, cc, cc1;Int32 nNotDone;Int32 nBhtab;UChar* eclass8 = (UChar*)eclass;/*--Initial 1-char radix sort to generateinitial fmap and initial BH bits.--*/if (verb >= 4)VPrintf0 ( " bucket sorting ...\n" );for (i = 0; i < 257; i++) ftab[i] = 0;for (i = 0; i < nblock; i++) ftab[eclass8[i]]++;for (i = 0; i < 256; i++) ftabCopy[i] = ftab[i];for (i = 1; i < 257; i++) ftab[i] += ftab[i-1];for (i = 0; i < nblock; i++) {j = eclass8[i];k = ftab[j] - 1;ftab[j] = k;fmap[k] = i;}nBhtab = 2 + (nblock / 32);for (i = 0; i < nBhtab; i++) bhtab[i] = 0;for (i = 0; i < 256; i++) SET_BH(ftab[i]);/*--Inductively refine the buckets. Kind-of an"exponential radix sort" (!), inspired by theManber-Myers suffix array construction algorithm.--*//*-- set sentinel bits for block-end detection --*/for (i = 0; i < 32; i++) {SET_BH(nblock + 2*i);CLEAR_BH(nblock + 2*i + 1);}/*-- the log(N) loop --*/H = 1;while (1) {if (verb >= 4)VPrintf1 ( " depth %6d has ", H );j = 0;for (i = 0; i < nblock; i++) {if (ISSET_BH(i)) j = i;k = fmap[i] - H; if (k < 0) k += nblock;eclass[k] = j;}nNotDone = 0;r = -1;while (1) {/*-- find the next non-singleton bucket --*/k = r + 1;while (ISSET_BH(k) && UNALIGNED_BH(k)) k++;if (ISSET_BH(k)) {while (WORD_BH(k) == 0xffffffff) k += 32;while (ISSET_BH(k)) k++;}l = k - 1;if (l >= nblock) break;while (!ISSET_BH(k) && UNALIGNED_BH(k)) k++;if (!ISSET_BH(k)) {while (WORD_BH(k) == 0x00000000) k += 32;while (!ISSET_BH(k)) k++;}r = k - 1;if (r >= nblock) break;/*-- now [l, r] bracket current bucket --*/if (r > l) {nNotDone += (r - l + 1);fallbackQSort3 ( fmap, eclass, l, r );/*-- scan bucket and generate header bits-- */cc = -1;for (i = l; i <= r; i++) {cc1 = eclass[fmap[i]];if (cc != cc1) { SET_BH(i); cc = cc1; };}}}if (verb >= 4)VPrintf1 ( "%6d unresolved strings\n", nNotDone );H *= 2;if (H > nblock || nNotDone == 0) break;}/*--Reconstruct the original block ineclass8 [0 .. nblock-1], since theprevious phase destroyed it.--*/if (verb >= 4)VPrintf0 ( " reconstructing block ...\n" );j = 0;for (i = 0; i < nblock; i++) {while (ftabCopy[j] == 0) j++;ftabCopy[j]--;eclass8[fmap[i]] = (UChar)j;}AssertH ( j < 256, 1005 );}#undef SET_BH#undef CLEAR_BH#undef ISSET_BH#undef WORD_BH#undef UNALIGNED_BH/*---------------------------------------------*//*--- The main, O(N^2 log(N)) sorting ---*//*--- algorithm. Faster for "normal" ---*//*--- non-repetitive blocks. ---*//*---------------------------------------------*//*---------------------------------------------*//* Solaris cc objects to inlining functions whose names start with `main' */staticR_INLINEBool BZmainGtU ( UInt32 i1,UInt32 i2,UChar* block,UInt16* quadrant,UInt32 nblock,Int32* budget ){Int32 k;UChar c1, c2;UInt16 s1, s2;AssertD ( i1 != i2, "BZmainGtU" );/* 1 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 2 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 3 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 4 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 5 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 6 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 7 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 8 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 9 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 10 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 11 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;/* 12 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);i1++; i2++;k = nblock + 8;do {/* 1 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;/* 2 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;/* 3 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;/* 4 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;/* 5 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;/* 6 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;/* 7 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;/* 8 */c1 = block[i1]; c2 = block[i2];if (c1 != c2) return (c1 > c2);s1 = quadrant[i1]; s2 = quadrant[i2];if (s1 != s2) return (s1 > s2);i1++; i2++;if (i1 >= nblock) i1 -= nblock;if (i2 >= nblock) i2 -= nblock;k -= 8;(*budget)--;}while (k >= 0);return False;}/*---------------------------------------------*//*--Knuth's increments seem to work betterthan Incerpi-Sedgewick here. Possiblybecause the number of elems to sort isusually small, typically <= 20.--*/staticInt32 incs[14] = { 1, 4, 13, 40, 121, 364, 1093, 3280,9841, 29524, 88573, 265720,797161, 2391484 };staticvoid mainSimpleSort ( UInt32* ptr,UChar* block,UInt16* quadrant,Int32 nblock,Int32 lo,Int32 hi,Int32 d,Int32* budget ){Int32 i, j, h, bigN, hp;UInt32 v;bigN = hi - lo + 1;if (bigN < 2) return;hp = 0;while (incs[hp] < bigN) hp++;hp--;for (; hp >= 0; hp--) {h = incs[hp];i = lo + h;while (True) {/*-- copy 1 --*/if (i > hi) break;v = ptr[i];j = i;while ( BZmainGtU (ptr[j-h]+d, v+d, block, quadrant, nblock, budget) ) {ptr[j] = ptr[j-h];j = j - h;if (j <= (lo + h - 1)) break;}ptr[j] = v;i++;/*-- copy 2 --*/if (i > hi) break;v = ptr[i];j = i;while ( BZmainGtU (ptr[j-h]+d, v+d, block, quadrant, nblock, budget) ) {ptr[j] = ptr[j-h];j = j - h;if (j <= (lo + h - 1)) break;}ptr[j] = v;i++;/*-- copy 3 --*/if (i > hi) break;v = ptr[i];j = i;while ( BZmainGtU (ptr[j-h]+d, v+d, block, quadrant, nblock, budget) ) {ptr[j] = ptr[j-h];j = j - h;if (j <= (lo + h - 1)) break;}ptr[j] = v;i++;if (*budget < 0) return;}}}/*---------------------------------------------*//*--The following is an implementation ofan elegant 3-way quicksort for strings,described in a paper "Fast Algorithms forSorting and Searching Strings", by RobertSedgewick and Jon L. Bentley.--*/#define mswap(zz1, zz2) \{ Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }#define mvswap(zzp1, zzp2, zzn) \{ \Int32 yyp1 = (zzp1); \Int32 yyp2 = (zzp2); \Int32 yyn = (zzn); \while (yyn > 0) { \mswap(ptr[yyp1], ptr[yyp2]); \yyp1++; yyp2++; yyn--; \} \}staticR_INLINEUChar mmed3 ( UChar a, UChar b, UChar c ){UChar t;if (a > b) { t = a; a = b; b = t; };if (b > c) {b = c;if (a > b) b = a;}return b;}#define mmin(a,b) ((a) < (b)) ? (a) : (b)#define mpush(lz,hz,dz) { stackLo[sp] = lz; \stackHi[sp] = hz; \stackD [sp] = dz; \sp++; }#define mpop(lz,hz,dz) { sp--; \lz = stackLo[sp]; \hz = stackHi[sp]; \dz = stackD [sp]; }#define mnextsize(az) (nextHi[az]-nextLo[az])#define mnextswap(az,bz) \{ Int32 tz; \tz = nextLo[az]; nextLo[az] = nextLo[bz]; nextLo[bz] = tz; \tz = nextHi[az]; nextHi[az] = nextHi[bz]; nextHi[bz] = tz; \tz = nextD [az]; nextD [az] = nextD [bz]; nextD [bz] = tz; }#define MAIN_QSORT_SMALL_THRESH 20#define MAIN_QSORT_DEPTH_THRESH (BZ_N_RADIX + BZ_N_QSORT)#define MAIN_QSORT_STACK_SIZE 100staticvoid mainQSort3 ( UInt32* ptr,UChar* block,UInt16* quadrant,Int32 nblock,Int32 loSt,Int32 hiSt,Int32 dSt,Int32* budget ){Int32 unLo, unHi, ltLo, gtHi, n, m, med;Int32 sp, lo, hi, d;Int32 stackLo[MAIN_QSORT_STACK_SIZE];Int32 stackHi[MAIN_QSORT_STACK_SIZE];Int32 stackD [MAIN_QSORT_STACK_SIZE];Int32 nextLo[3];Int32 nextHi[3];Int32 nextD [3];sp = 0;mpush ( loSt, hiSt, dSt );while (sp > 0) {AssertH ( sp < MAIN_QSORT_STACK_SIZE - 2, 1001 );mpop ( lo, hi, d );if (hi - lo < MAIN_QSORT_SMALL_THRESH ||d > MAIN_QSORT_DEPTH_THRESH) {mainSimpleSort ( ptr, block, quadrant, nblock, lo, hi, d, budget );if (*budget < 0) return;continue;}med = (Int32)mmed3 ( block[ptr[ lo ]+d],block[ptr[ hi ]+d],block[ptr[ (lo+hi)>>1 ]+d] );unLo = ltLo = lo;unHi = gtHi = hi;while (True) {while (True) {if (unLo > unHi) break;n = ((Int32)block[ptr[unLo]+d]) - med;if (n == 0) {mswap(ptr[unLo], ptr[ltLo]);ltLo++; unLo++; continue;};if (n > 0) break;unLo++;}while (True) {if (unLo > unHi) break;n = ((Int32)block[ptr[unHi]+d]) - med;if (n == 0) {mswap(ptr[unHi], ptr[gtHi]);gtHi--; unHi--; continue;};if (n < 0) break;unHi--;}if (unLo > unHi) break;mswap(ptr[unLo], ptr[unHi]); unLo++; unHi--;}AssertD ( unHi == unLo-1, "mainQSort3(2)" );if (gtHi < ltLo) {mpush(lo, hi, d+1 );continue;}n = mmin(ltLo-lo, unLo-ltLo); mvswap(lo, unLo-n, n);m = mmin(hi-gtHi, gtHi-unHi); mvswap(unLo, hi-m+1, m);n = lo + unLo - ltLo - 1;m = hi - (gtHi - unHi) + 1;nextLo[0] = lo; nextHi[0] = n; nextD[0] = d;nextLo[1] = m; nextHi[1] = hi; nextD[1] = d;nextLo[2] = n+1; nextHi[2] = m-1; nextD[2] = d+1;if (mnextsize(0) < mnextsize(1)) mnextswap(0,1);if (mnextsize(1) < mnextsize(2)) mnextswap(1,2);if (mnextsize(0) < mnextsize(1)) mnextswap(0,1);AssertD (mnextsize(0) >= mnextsize(1), "mainQSort3(8)" );AssertD (mnextsize(1) >= mnextsize(2), "mainQSort3(9)" );mpush (nextLo[0], nextHi[0], nextD[0]);mpush (nextLo[1], nextHi[1], nextD[1]);mpush (nextLo[2], nextHi[2], nextD[2]);}}#undef mswap#undef mvswap#undef mpush#undef mpop#undef mmin#undef mnextsize#undef mnextswap#undef MAIN_QSORT_SMALL_THRESH#undef MAIN_QSORT_DEPTH_THRESH#undef MAIN_QSORT_STACK_SIZE/*---------------------------------------------*//* Pre:nblock > N_OVERSHOOTblock32 exists for [0 .. nblock-1 +N_OVERSHOOT]((UChar*)block32) [0 .. nblock-1] holds blockptr exists for [0 .. nblock-1]Post:((UChar*)block32) [0 .. nblock-1] holds blockAll other areas of block32 destroyedftab [0 .. 65536 ] destroyedptr [0 .. nblock-1] holds sorted orderif (*budget < 0), sorting was abandoned*/#define BIGFREQ(b) (ftab[((b)+1) << 8] - ftab[(b) << 8])#define SETMASK (1 << 21)#define CLEARMASK (~(SETMASK))staticvoid mainSort ( UInt32* ptr,UChar* block,UInt16* quadrant,UInt32* ftab,Int32 nblock,Int32 verb,Int32* budget ){Int32 i, j, k, ss, sb;Int32 runningOrder[256];Bool bigDone[256];Int32 copyStart[256];Int32 copyEnd [256];UChar c1;Int32 numQSorted;UInt16 s;if (verb >= 4) VPrintf0 ( " main sort initialise ...\n" );/*-- set up the 2-byte frequency table --*/for (i = 65536; i >= 0; i--) ftab[i] = 0;j = block[0] << 8;i = nblock-1;for (; i >= 3; i -= 4) {quadrant[i] = 0;j = (j >> 8) | ( ((UInt16)block[i]) << 8);ftab[j]++;quadrant[i-1] = 0;j = (j >> 8) | ( ((UInt16)block[i-1]) << 8);ftab[j]++;quadrant[i-2] = 0;j = (j >> 8) | ( ((UInt16)block[i-2]) << 8);ftab[j]++;quadrant[i-3] = 0;j = (j >> 8) | ( ((UInt16)block[i-3]) << 8);ftab[j]++;}for (; i >= 0; i--) {quadrant[i] = 0;j = (j >> 8) | ( ((UInt16)block[i]) << 8);ftab[j]++;}/*-- (emphasises close relationship of block & quadrant) --*/for (i = 0; i < BZ_N_OVERSHOOT; i++) {block [nblock+i] = block[i];quadrant[nblock+i] = 0;}if (verb >= 4) VPrintf0 ( " bucket sorting ...\n" );/*-- Complete the initial radix sort --*/for (i = 1; i <= 65536; i++) ftab[i] += ftab[i-1];s = block[0] << 8;i = nblock-1;for (; i >= 3; i -= 4) {s = (s >> 8) | (block[i] << 8);j = ftab[s] -1;ftab[s] = j;ptr[j] = i;s = (s >> 8) | (block[i-1] << 8);j = ftab[s] -1;ftab[s] = j;ptr[j] = i-1;s = (s >> 8) | (block[i-2] << 8);j = ftab[s] -1;ftab[s] = j;ptr[j] = i-2;s = (s >> 8) | (block[i-3] << 8);j = ftab[s] -1;ftab[s] = j;ptr[j] = i-3;}for (; i >= 0; i--) {s = (s >> 8) | (block[i] << 8);j = ftab[s] -1;ftab[s] = j;ptr[j] = i;}/*--Now ftab contains the first loc of every small bucket.Calculate the running order, from smallest to largestbig bucket.--*/for (i = 0; i <= 255; i++) {bigDone [i] = False;runningOrder[i] = i;}{Int32 vv;Int32 h = 1;do h = 3 * h + 1; while (h <= 256);do {h = h / 3;for (i = h; i <= 255; i++) {vv = runningOrder[i];j = i;while ( BIGFREQ(runningOrder[j-h]) > BIGFREQ(vv) ) {runningOrder[j] = runningOrder[j-h];j = j - h;if (j <= (h - 1)) goto zero;}zero:runningOrder[j] = vv;}} while (h != 1);}/*--The main sorting loop.--*/numQSorted = 0;for (i = 0; i <= 255; i++) {/*--Process big buckets, starting with the least full.Basically this is a 3-step process in which we callmainQSort3 to sort the small buckets [ss, j], butalso make a big effort to avoid the calls if we can.--*/ss = runningOrder[i];/*--Step 1:Complete the big bucket [ss] by quicksortingany unsorted small buckets [ss, j], for j != ss.Hopefully previous pointer-scanning phases have alreadycompleted many of the small buckets [ss, j], sowe don't have to sort them at all.--*/for (j = 0; j <= 255; j++) {if (j != ss) {sb = (ss << 8) + j;if ( ! (ftab[sb] & SETMASK) ) {Int32 lo = ftab[sb] & CLEARMASK;Int32 hi = (ftab[sb+1] & CLEARMASK) - 1;if (hi > lo) {if (verb >= 4)VPrintf4 ( " qsort [0x%x, 0x%x] ""done %d this %d\n",ss, j, numQSorted, hi - lo + 1 );mainQSort3 (ptr, block, quadrant, nblock,lo, hi, BZ_N_RADIX, budget);numQSorted += (hi - lo + 1);if (*budget < 0) return;}}ftab[sb] |= SETMASK;}}AssertH ( !bigDone[ss], 1006 );/*--Step 2:Now scan this big bucket [ss] so as to synthesise thesorted order for small buckets [t, ss] for all t,including, magically, the bucket [ss,ss] too.This will avoid doing Real Work in subsequent Step 1's.--*/{for (j = 0; j <= 255; j++) {copyStart[j] = ftab[(j << 8) + ss] & CLEARMASK;copyEnd [j] = (ftab[(j << 8) + ss + 1] & CLEARMASK) - 1;}for (j = ftab[ss << 8] & CLEARMASK; j < copyStart[ss]; j++) {k = ptr[j]-1; if (k < 0) k += nblock;c1 = block[k];if (!bigDone[c1])ptr[ copyStart[c1]++ ] = k;}for (j = (ftab[(ss+1) << 8] & CLEARMASK) - 1; j > copyEnd[ss]; j--) {k = ptr[j]-1; if (k < 0) k += nblock;c1 = block[k];if (!bigDone[c1])ptr[ copyEnd[c1]-- ] = k;}}AssertH ( (copyStart[ss]-1 == copyEnd[ss])||/* Extremely rare case missing in bzip2-1.0.0 and 1.0.1.Necessity for this case is demonstrated by compressinga sequence of approximately 48.5 million of character251; 1.0.0/1.0.1 will then die here. */(copyStart[ss] == 0 && copyEnd[ss] == nblock-1),1007 )for (j = 0; j <= 255; j++) ftab[(j << 8) + ss] |= SETMASK;/*--Step 3:The [ss] big bucket is now done. Record this fact,and update the quadrant descriptors. Remember toupdate quadrants in the overshoot area too, ifnecessary. The "if (i < 255)" test merely skipsthis updating for the last bucket processed, sinceupdating for the last bucket is pointless.The quadrant array provides a way to incrementallycache sort orderings, as they appear, so as tomake subsequent comparisons in fullGtU() completefaster. For repetitive blocks this makes a bigdifference (but not big enough to be able to avoidthe fallback sorting mechanism, exponential radix sort).The precise meaning is: at all times:for 0 <= i < nblock and 0 <= j <= nblockif block[i] != block[j],then the relative values of quadrant[i] andquadrant[j] are meaningless.else {if quadrant[i] < quadrant[j]then the string starting at i lexicographicallyprecedes the string starting at jelse if quadrant[i] > quadrant[j]then the string starting at j lexicographicallyprecedes the string starting at ielsethe relative ordering of the strings startingat i and j has not yet been determined.}--*/bigDone[ss] = True;if (i < 255) {Int32 bbStart = ftab[ss << 8] & CLEARMASK;Int32 bbSize = (ftab[(ss+1) << 8] & CLEARMASK) - bbStart;Int32 shifts = 0;while ((bbSize >> shifts) > 65534) shifts++;for (j = bbSize-1; j >= 0; j--) {Int32 a2update = ptr[bbStart + j];UInt16 qVal = (UInt16)(j >> shifts);quadrant[a2update] = qVal;if (a2update < BZ_N_OVERSHOOT)quadrant[a2update + nblock] = qVal;}AssertH ( ((bbSize-1) >> shifts) <= 65535, 1002 );}}if (verb >= 4)VPrintf3 ( " %d pointers, %d sorted, %d scanned\n",nblock, numQSorted, nblock - numQSorted );}#undef BIGFREQ#undef SETMASK#undef CLEARMASK/*---------------------------------------------*//* Pre:nblock > 0arr2 exists for [0 .. nblock-1 +N_OVERSHOOT]((UChar*)arr2) [0 .. nblock-1] holds blockarr1 exists for [0 .. nblock-1]Post:((UChar*)arr2) [0 .. nblock-1] holds blockAll other areas of block destroyedftab [ 0 .. 65536 ] destroyedarr1 [0 .. nblock-1] holds sorted order*/void BZ2_blockSort ( EState* s ){UInt32* ptr = s->ptr;UChar* block = s->block;UInt32* ftab = s->ftab;Int32 nblock = s->nblock;Int32 verb = s->verbosity;Int32 wfact = s->workFactor;UInt16* quadrant;Int32 budget;Int32 budgetInit;Int32 i;if (nblock < 10000) {fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb );} else {/* Calculate the location for quadrant, remembering to getthe alignment right. Assumes that &(block[0]) is at least2-byte aligned -- this should be ok since block is reallythe first section of arr2.*/i = nblock+BZ_N_OVERSHOOT;if (i & 1) i++;quadrant = (UInt16*)(&(block[i]));/* (wfact-1) / 3 puts the default-factor-30transition point at very roughly the same place aswith v0.1 and v0.9.0.Not that it particularly matters any more, since theresulting compressed stream is now the same regardlessof whether or not we use the main sort or fallback sort.*/if (wfact < 1 ) wfact = 1;if (wfact > 100) wfact = 100;budgetInit = nblock * ((wfact-1) / 3);budget = budgetInit;mainSort ( ptr, block, quadrant, ftab, nblock, verb, &budget );if (verb >= 3)VPrintf3 ( " %d work, %d block, ratio %5.2f\n",budgetInit - budget,nblock,(float)(budgetInit - budget) /(float)(nblock==0 ? 1 : nblock) );if (budget < 0) {if (verb >= 2)VPrintf0 ( " too repetitive; using fallback"" sorting algorithm\n" );fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb );}}s->origPtr = -1;for (i = 0; i < s->nblock; i++)if (ptr[i] == 0){ s->origPtr = i; break; };AssertH( s->origPtr != -1, 1003 );}/*-------------------------------------------------------------*//*--- end blocksort.c ---*//*-------------------------------------------------------------*/