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% File src/library/grDevices/man/dev2bitmap.Rd
% Part of the R package, http://www.R-project.org
% Copyright 1995-2007 R Core Development Team
% Distributed under GPL 2 or later

\name{dev2bitmap}
\alias{dev2bitmap}
\alias{bitmap}
\title{Graphics Device for Bitmap Files via GhostScript}
\usage{
bitmap(file, type = "png256", height = 6, width = 6, res = 72,
       units = "in", pointsize, \dots)

dev2bitmap(file, type = "png256", height = 6, width = 6, res = 72,
           units = "in", pointsize, \dots,
           method = c("postscript", "pdf"))
}
\arguments{
  \item{file}{The output file name, with an appropriate extension.}
  \item{type}{The type of bitmap. the default is \code{"png256"}.}
  \item{width, height}{Dimensions of the display region.}
  \item{res}{Resolution, in dots per inch.}
  \item{units}{The units in which \code{height} and \code{width} are
    given.  Can be \code{in} (inches), \code{px} (pixels), \code{cm} or
    \code{mm}.}
  \item{pointsize}{The pointsize to be used for text: defaults to
    something reasonable given the width and height}
  \item{\dots}{Other parameters passed to \code{\link{postscript}} or
    \code{\link{pdf}}.}
  \item{method}{Should the plot be done by \code{\link{postscript}} or
    \code{\link{pdf}}?}
}
\description{
  \code{bitmap} generates a graphics file.
  \code{dev2bitmap} copies the current graphics device to a file in a
  graphics format.
}
\details{
  \code{dev2bitmap} works by copying the current device to a
  \code{\link{postscript}} or \code{\link{pdf}} device, and
  post-processing the output file using \code{ghostscript}.
  \code{bitmap} works in the same way using a \code{postscript} device
  and post-processing the output as \sQuote{printing}.

  You will need \code{ghostscript}: the full path to the executable can
  be set by the environment variable \env{R\_GSCMD}.
#ifdef unix
  (If this is unset the command \code{"gs"} is used, which will work if
  it is in your path.)
#endif  
#ifdef windows
  (If this is unset the setting of \env{GSC} is used, otherwise command
  \code{"gswin32c.exe"}, which will work if it is in your \env{PATH}.)
#endif

  The types available will depend on the version of \code{ghostscript},
  but are likely to include
  \code{"pcxmono"}, \code{"pcxgray"}, \code{"pcx16"}, \code{"pcx256"},
  \code{"pcx24b"}, \code{"pcxcmyk"}, \code{"pbm"}, \code{"pbmraw"},
  \code{"pgm"}, \code{"pgmraw"}, \code{"pgnm"}, \code{"pgnmraw"},
  \code{"pnm"}, \code{"pnmraw"}, \code{"ppm"}, \code{"ppmraw"},
  \code{"pkm"}, \code{"pkmraw"}, \code{"tiffcrle"}, \code{"tiffg3"},
  \code{"tiffg32d"}, \code{"tiffg4"}, \code{"tifflzw"},
  \code{"tiffpack"}, \code{"tiff12nc"}, \code{"tiff24nc"},
  \code{"psmono"}, \code{"psgray"}, \code{"psrgb"}, \code{"bit"},
  \code{"bitrgb"}, \code{"bitcmyk"}, \code{"pngmono"}, \code{"pnggray"},
  \code{"png16"}, \code{"png256"}, \code{"png16m"}, \code{"jpeg"},
  \code{"jpeggray"}, \code{"pdfwrite"}.

  For formats which contain a single image, a file specification like
  \code{Rplots\%03d.png} can be used: this is interpreted by GhostScript.

  For \code{dev2bitmap} if just one of \code{width} and \code{height} is
  specified, the other is chosen to preserve aspect ratio of the
  device being copied.  The main reason to prefer \code{method = "pdf"}
  over the default would be to allow semi-transparent colours to be used.

  For graphics parameters such as \code{"cra"} that need to work in
  pixels, the default resolution of 72dpi is always used.

#ifdef windows
  As from \R 2.5.0, paths for \code{file} and \env{R\_GSCMD} which
  contain spaces are mapped to short names \emph{via}
  \code{\link{shortPathName}}.
#endif  
}
\value{
  None.
}

#ifdef windows
\note{
  Use of \code{bitmap} will leave a temporary file (with file name
  starting \code{Rbit}).  Use of the \code{\link{pdf}}, \code{\link{bmp}},
  \code{\link{png}} and \code{\link{jpeg}} devices may be preferred to
  using these functions.
}
#endif

\seealso{
  \code{\link{postscript}}, \code{\link{pdf}}, \code{\link{png}} and
  \code{\link{jpeg}} and on Windows \code{bmp}.

  To display an array of data, see \code{\link{image}}.
}

\keyword{utilities}