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\name{dev.interactive}\alias{dev.interactive}\title{Is the Current Graphics Device Interactive ?}\description{Test if the current graphics device is interactive.}\usage{dev.interactive(orNone = FALSE)}\arguments{\item{orNone}{logical; if \code{TRUE}, the function also returns\code{TRUE} when \code{\link{.Device} == "null device"} and\code{\link{getOption}("device")} is among the interactive devices.}}\value{\code{dev.interactive()} returns a logical, \code{TRUE} if and only if aninteractive (screen) device is in use.}\details{The \code{X11} (Unix), \code{windows} (Windows) and \code{quartz}(MacOS X) are regarded as interactive, together with \code{GTK} and\code{gnome} (used with the GNOME GUI: \code{GTK} is available inpackage \pkg{gtkDevice} and \code{gnome} is expected to be in apackage \pkg{gnomeDevice}) and \code{JavaGD} (from the JGR project,see \url{http://stats.math.uni-augsburg.de/JGR/}).}\seealso{\code{\link{Devices}} for the available devices on your platform.}\examples{dev.interactive # definition -> see list of "interactive" devices explicitly}\keyword{device}