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\name{new}\alias{new}\alias{initialize}\title{ Generate an Object from a Class }\description{Given the name or the definition of a class, plus optionally datato be included in the object, \code{new} returns an object from thatclass.}\usage{new(Class, ...)initialize(.Object, ...)}\arguments{\item{Class}{ Either the name of a class (the usual case) or theobject describing the class (e.g., the value returned by\code{getClass}).}\item{\dots}{ Data to include in the new object. Named argumentscorrespond to slots in the class definition. Unnamed arguments mustbe objects from classes that this class extends.}\item{.Object}{ An object: see the Details section.}}\details{The function \code{new} begins by copying the prototype object fromthe class definition. Then information is inserted according to the\code{\dots} arguments, if any.The interpretation of the \code{\dots} arguments can be specialized toparticular classes, if an appropriate method has been defined for thegeneric function \code{"initialize"}. The \code{new} function calls\code{initialize} with the object generated from the prototype as the\code{.Object} argument to \code{initialize}.By default, unnamed arguments in the \code{\dots} are interpreted asobjects from a superclass, and named arguments are interpreted asobjects to be assigned into the correspondingly named slots. Thus,explicit slots override inherited information for the same slot,regardless of the order in which the arguments appear.The \code{initialize} methods do not have to have \code{\dots} astheir second argument (see the examples), and generally it is betterdesign \emph{not} to have \code{\dots} as a formal argument, if only afixed set of arguments make sense.For examples of \code{initialize} methods, see\code{\link{initialize-methods}} for existing methods forclasses \code{"traceable"} and \code{"environment"}, among others.Note that the basic vector classes, \code{"numeric"}, etc. areimplicitly defined, so one can use \code{new} for these classes.}\references{The web page \url{http://www.omegahat.org/RSMethods/index.html} is theprimary documentation.The functions in this package emulate the facility for classes andmethods described in \emph{Programming with Data} (John M. Chambers,Springer, 1998). See this book for further details and examples.}\seealso{ \link{Classes} }\examples{## using the definition of class "track" from \link{setClass}\dontshow{setClass("track",representation(x="numeric", y="numeric"))setClass("trackCurve",representation("track", smooth = "numeric"))ydata <- rnorm(10); ysmooth <- 1:10}## a new object with two slots specifiedt1 <- new("track", x = seq(along=ydata), y = ydata)# a new object including an object from a superclass, plus a slott2 <- new("trackCurve", t1, smooth = ysmooth)### define a method for initialize, to ensure that new objects have### equal-length x and y slots.setMethod("initialize","track",function(.Object, x = numeric(0), y = numeric(0)) {if(nargs() > 1) {if(length(x) != length(y))stop("specified x and y of different lengths").Object@x <- x.Object@y <- y}.Object})### the next example will cause an error (x will be numeric(0)),### because we didn't build in defaults for x,### although we could with a more elaborate method for initializetry(new("track", y = sort(rnorm(10))))## a better way to implement the previous initialize method.## Why? By using callNextMethod to call the default initialize method## we don't inhibit classes that extend "track" from using the general## form of the new() function. In the previous version, they could only## use x and y as arguments to new, unless they wrote their own## intialize method.setMethod("initialize", "track", function(.Object, ...) {.Object <- callNextMethod()if(length(.Object@x) != length(.Object@y))stop("specified x and y of different lengths").Object})}\keyword{programming}\keyword{classes}