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\name{random.effects}\alias{random.effects}\title{Random effects in GAMs}\description{ The smooth components of GAMs can be viewed as random effects for estimation purposes. This means that more conventionalrandom effects terms can be incorporated into GAMs in two ways. The first method converts all the smooths into fixed and random componentssuitable for estimation by standard mixed modelling software. Once the GAM is in this form then conventional random effects are easily added,and the whole model is estimated as a general mixed model. \code{\link{gamm}} and \code{gamm4} from the \code{gamm4} package operate in this way.The second method represents the conventional random effects in a GAM in the same way that the smooths are represented --- as penalizedregression terms. This method can be used with \code{\link{gam}} by making use of \code{s(...,bs="re")} terms in a model: see\code{\link{smooth.construct.re.smooth.spec}}, for full details. The basic idea is that, e.g., \code{s(x,z,g,bs="re")} generates an i.i.d. Gaussianrandom effect with model matrix given by \code{model.matrix(~x:z:g-1)} --- in principle such terms can take any number of arguments. This simpleapproach is sufficient for implementing a wide range of commonly used random effect structures. For example if \code{g} is a factor then\code{s(g,bs="re")} produces a random coefficient for each level of \code{g}, with the random coefficients all modelled as i.i.d. normal. If \code{g} is a factor and \code{x} is numeric, then \code{s(x,g,bs="re")} produces an i.i.d. normal random slope relating the response to \code{x} for each level of \code{g}. If \code{h} is another factor then \code{s(h,g,bs="re")} produces the usual i.i.d. normal \code{g} - \code{h} interaction. Note that a rather useful approximate test for zero random effect is also implemented for such terms based on Wood (2013). If the precisionmatrix is known to within a multiplicative constant, then this can be supplied via the \code{xt} argument of \code{s}. See \link{smooth.construct.re.smooth.spec} for details and example. Some models require differences between different levels of the same random effect: these can be implemented as described in \code{\link{linear.functional.terms}}.Alternatively, but less straightforwardly, the \code{paraPen} argument to \code{\link{gam}} can be used:see \code{\link{gam.models}}.If smoothing parameter estimation is by ML or REML (e.g. \code{gam(...,method="REML")}) then this approach isa completely conventional likelihood based treatment of random effects, using a full Laplace approximation to the (restricted) marginal likelihood. However note that MAP estimates of the model coefficients are returned. For the fixed effects in non-Gaussian cases, these are only approximately the MLEs (with the random effects integrated out), and the difference can be large in some circumstances.\code{gam} can be slow for fitting models with large numbers of random effects, because it does not exploit the sparsity that is often a featureof parametric random effects. It can not be used for models with more coefficients than data. However \code{gam} is often faster and more reliablethan \code{gamm} or \code{gamm4}, when the number of random effects is modest.To facilitate the use of random effects with \code{gam}, \code{\link{gam.vcomp}} is a utility routine for convertingsmoothing parameters to variance components. It also provides confidence intervals, if smoothness estimation is by ML or REML.Note that treating random effects as smooths does not remove the usual problems associated with testing variance components for equality to zero: see \code{\link{summary.gam}} and \code{\link{anova.gam}}.Note also that}\seealso{\code{\link{gam.vcomp}}, \code{\link{gam.models}}, \code{\link{smooth.terms}},\code{\link{smooth.construct.re.smooth.spec}},\code{\link{gamm}}}\author{Simon Wood <simon.wood@r-project.org>}\references{Wood, S.N. (2013) A simple test for random effects in regression models. Biometrika 100:1005-1010Wood, S.N. (2011) Fast stable restricted maximum likelihoodand marginal likelihood estimation of semiparametric generalized linearmodels. Journal of the Royal Statistical Society (B) 73(1):3-36Wood, S.N. (2008) Fast stable direct fitting and smoothnessselection for generalized additive models. Journal of the RoyalStatistical Society (B) 70(3):495-518Wood, S.N. (2006) Low rank scale invariant tensor product smooths forgeneralized additive mixed models. Biometrics 62(4):1025-1036}\examples{## see also examples for gam.models, gam.vcomp, gamm## and smooth.construct.re.smooth.spec## simple comparison of lme and gamrequire(mgcv)require(nlme)b0 <- lme(travel~1,data=Rail,~1|Rail,method="REML")b <- gam(travel~s(Rail,bs="re"),data=Rail,method="REML")intervals(b0)gam.vcomp(b)anova(b)plot(b)## simulate example...dat <- gamSim(1,n=400,scale=2) ## simulate 4 term additive truthfac <- sample(1:20,400,replace=TRUE)b <- rnorm(20)*.5dat$y <- dat$y + b[fac]dat$fac <- as.factor(fac)rm1 <- gam(y ~ s(fac,bs="re")+s(x0)+s(x1)+s(x2)+s(x3),data=dat,method="ML")gam.vcomp(rm1)fv0 <- predict(rm1,exclude="s(fac)") ## predictions setting r.e. to 0fv1 <- predict(rm1) ## predictions setting r.e. to predicted values## prediction setting r.e. to 0 and not having to provide 'fac'...pd <- dat; pd$fac <- NULLfv0 <- predict(rm1,pd,exclude="s(fac)",newdata.guaranteed=TRUE)## Prediction with levels of fac not in fit data.## The effect of the new factor levels (or any interaction involving them)## is set to zero.xx <- seq(0,1,length=10)pd <- data.frame(x0=xx,x1=xx,x2=xx,x3=xx,fac=c(1:10,21:30))fv <- predict(rm1,pd)pd$fac <- NULLfv0 <- predict(rm1,pd,exclude="s(fac)",newdata.guaranteed=TRUE)}\keyword{regression}