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#include "JSONDebug.h"
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#ifdef JSON_DEBUG
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#ifdef JSON_STDERROR
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#include <iostream> //need std::cerr
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#else
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#include "JSONSingleton.h"
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//otherwise, use a callback to tell the end user what happened
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json_error_callback_t JSONDebug::register_callback(json_error_callback_t callback) json_nothrow {
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json_error_callback_t res = JSONSingleton<json_error_callback_t>::get();
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JSONSingleton<json_error_callback_t>::set(callback);
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return res;
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}
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#endif
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//Something went wrong or an assert failed
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void JSONDebug::_JSON_FAIL(const json_string & msg) json_nothrow {
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#ifdef JSON_STDERROR //no callback, just use stderror
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#ifndef JSON_UNICODE
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std::cerr << msg << std::endl;
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#else
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std::cerr << std::string(msg.begin(), msg.end()) << std::endl;
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#endif
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#else
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if (json_error_callback_t ErrorCallback = JSONSingleton<json_error_callback_t>::get()){ //only do anything if the callback is registered
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#ifdef JSON_LIBRARY
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ErrorCallback(msg.c_str());
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#else
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ErrorCallback(msg);
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#endif
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}
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#endif
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}
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//asserts that condition is true, more useful than cassert because it lets you keep going
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void JSONDebug::_JSON_ASSERT(bool condition, const json_string & msg) json_nothrow {
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if (json_unlikely(!condition)){
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_JSON_FAIL(msg);
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}
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}
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#endif
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