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// DraggableScrollView.h// Copyright (c) 2003, Apple Computer, Inc. All rights reserved.// See legal notice below.#import "DraggableScrollView.h"@implementation DraggableScrollView#pragma mark PRIVATE CLASS METHODS// dragCursor -- Return a cursor which hints that the user can drag.// FIXME: A hand would be better than this pointing finger.+ (NSCursor *) dragCursor{static NSCursor *openHandCursor = nil;if (openHandCursor == nil){NSImage *image;image = [NSImage imageNamed: @"fingerCursor"];openHandCursor = [[NSCursor alloc] initWithImage: imagehotSpot: NSMakePoint (8, 8)]; // guess that the center is good}return openHandCursor;}#pragma mark PRIVATE INSTANCE METHODS// canScroll -- Return YES if the user could scroll.- (BOOL) canScroll{if ([[self documentView] frame].size.height > [self documentVisibleRect].size.height)return YES;if ([[self documentView] frame].size.width > [self documentVisibleRect].size.width)return YES;return NO;}#pragma mark PUBLIC INSTANCE METHODS -- OVERRIDES FROM NSScrolLView// tile -- Override to update the document cursor.- (void) tile{[super tile];// If the user can scroll right now, make our document cursor reflect that.if ([self canScroll])[self setDocumentCursor: [[self class] dragCursor]];else[self setDocumentCursor: [NSCursor arrowCursor]];}#pragma mark PUBLIC INSTANCE METHODS// dragDocumentWithMouseDown: -- Given a mousedown event, which should be in// our document view, track the mouse to let the user drag the document.- (BOOL) dragDocumentWithMouseDown: (NSEvent *) theEvent // RETURN: YES => user dragged (not clicked){NSPoint initialLocation;NSRect visibleRect;BOOL keepGoing;BOOL result = NO;initialLocation = [theEvent locationInWindow];visibleRect = [[self documentView] visibleRect];keepGoing = YES;while (keepGoing){theEvent = [[self window] nextEventMatchingMask: NSLeftMouseUpMask | NSLeftMouseDraggedMask];switch ([theEvent type]){case NSLeftMouseDragged:{NSPoint newLocation;NSRect newVisibleRect;float xDelta, yDelta;newLocation = [theEvent locationInWindow];xDelta = initialLocation.x - newLocation.x;yDelta = initialLocation.y - newLocation.y;// This was an amusing bug: without checking for flipped,// you could drag up, and the document would sometimes move down!if ([[self documentView] isFlipped])yDelta = -yDelta;// If they drag MORE than one pixel, consider it a dragif ( (abs (xDelta) > 1) || (abs (yDelta) > 1) )result = YES;newVisibleRect = NSOffsetRect (visibleRect, xDelta, yDelta);[[self documentView] scrollRectToVisible: newVisibleRect];}break;case NSLeftMouseUp:keepGoing = NO;break;default:/* Ignore any other kind of event. */break;} // end of switch (event type)} // end of mouse-tracking loopreturn result;}@end/*IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") inconsideration of your agreement to the following terms, and your use, installation,modification or redistribution of this Apple software constitutes acceptance of theseterms. If you do not agree with these terms, please do not use, install, modify orredistribute this Apple software.In consideration of your agreement to abide by the following terms, and subject to theseterms, Apple grants you a personal, non-exclusive license, under Apple's copyrights inthis original Apple software (the "Apple Software"), to use, reproduce, modify andredistribute the Apple Software, with or without modifications, in source and/or binaryforms; provided that if you redistribute the Apple Software in its entirety and withoutmodifications, you must retain this notice and the following text and disclaimers in allsuch redistributions of the Apple Software. Neither the name, trademarks, service marksor logos of Apple Computer, Inc. may be used to endorse or promote products derived fromthe Apple Software without specific prior written permission from Apple. Except as expresslystated in this notice, no other rights or licenses, express or implied, are granted by Appleherein, including but not limited to any patent rights that may be infringed by yourderivative works or by other works in which the Apple Software may be incorporated.The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES,EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT,MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITSUSE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSSOF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED ANDWHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OROTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*/