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/** R.app : a Cocoa front end to: "R A Computer Language for Statistical Data Analysis"** R.app Copyright notes:* Copyright (C) 2004-5 The R Foundation* written by Stefano M. Iacus and Simon Urbanek*** R Copyright notes:* Copyright (C) 1995-1996 Robert Gentleman and Ross Ihaka* Copyright (C) 1998-2001 The R Development Core Team* Copyright (C) 2002-2004 The R Foundation** This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** A copy of the GNU General Public License is available via WWW at* http://www.gnu.org/copyleft/gpl.html. You can also obtain it by* writing to the Free Software Foundation, Inc., 59 Temple Place,* Suite 330, Boston, MA 02111-1307 USA.*/#import "CodeCompletion.h"#import "../REngine/REngine.h"@implementation CodeCompletion+ (NSString*) complete: (NSString*) part {REngine *re = [REngine mainEngine];// first get the length of the search path so we can go environment by environmentRSEXP *x = [re evaluateString:@"length(search())"];int pos=1, maxpos;if (x==nil) return nil;if ((maxpos = [x integer])==0) return nil;// ok, we got the search path length; search in each environment and if something matches, get it, otherwise go to the next onewhile (pos<=maxpos) {// use ls to get the names of the objects in the specific environmentNSString *ls=[NSString stringWithFormat:@"ls(pos=%d, all.names=TRUE, pattern=\"^%@.*\")", pos, part];RSEXP *x = [re evaluateString:ls];//NSLog(@"attepmting to find %@ via %@", part, ls);if (x==nil)return nil;NSArray *a = [x array];if (a == nil) {[x release];return nil;}{ // the following code works also if pattern is not specified; with pattern present we could make it even easier, but currently we use it just to narrow the search (e.g. "." could still be matched by something else ...)int i=0, firstMatch=-1, matches=0;NSString *common=nil;while (i<[a count]) {NSString *sx = (NSString*) [a objectAtIndex:i];if ([sx hasPrefix: part]) {if (matches==0) {firstMatch=i;common=[[NSString alloc] initWithString: sx];} else {NSString *cpref=[[NSString alloc] initWithString:[common commonPrefixWithString:sx options:0]];[common release];common=cpref;}matches++;}i++;}if (common!=nil) { // attempt to get class of the object - it will fail if that's just a partial object, but who cares..x = [re evaluateString:[NSString stringWithFormat:@"try(class(%@),silent=TRUE)",common]];if (x!=nil && [x string]!=nil && [[x string] isEqualToString:@"function"])return [[common autorelease] stringByAppendingString:@"("];elsereturn [common autorelease];}}pos++;}return nil;}+ (NSArray*) completeAll: (NSString*) part cutPrefix: (int) prefix {REngine *re = [REngine mainEngine];// first get the length of the search path so we can go environment by environmentRSEXP *x = [re evaluateString:@"length(search())"];int pos=1, maxpos, matches=0;NSMutableArray *ca = nil;NSString *common=nil;if (x==nil) return nil;if ((maxpos = [x integer])==0) return nil;ca = [[NSMutableArray alloc] initWithCapacity: 8];// ok, we got the search path length; search in each environment and if something matches, get it, otherwise go to the next onewhile (pos<=maxpos) {// use ls to get the names of the objects in the specific environmentNSString *ls=[NSString stringWithFormat:@"ls(pos=%d, all.names=TRUE, pattern=\"^%@.*\")", pos, part];RSEXP *x = [re evaluateString:ls];//NSLog(@"attepmting to find %@ via %@", part, ls);if (x==nil)return nil;NSArray *a = [x array];if (a == nil) {[x release];return nil;}{ // the following code works also if pattern is not specified; with pattern present we could make it even easier, but currently we use it just to narrow the search (e.g. "." could still be matched by something else ...)int i=0, firstMatch=-1;while (i<[a count]) {NSString *sx = (NSString*) [a objectAtIndex:i];if ([sx hasPrefix: part]) {if (matches==0) {firstMatch=i;common=[[NSString alloc] initWithString: sx];} else {NSString *cpref=[[NSString alloc] initWithString:[common commonPrefixWithString:sx options:0]];[common release];common=cpref;}if (prefix<[sx length]) {[ca addObject: [sx substringFromIndex:prefix]];matches++;}}i++;}}pos++;}if (common) {if (matches==1) {// attempt to get class of the object - it will fail if that's just a partial object, but who cares..x = [re evaluateString:[NSString stringWithFormat:@"try(class(%@),silent=TRUE)",common]];[ca release];if (x!=nil && [x string]!=nil && [[x string] isEqualToString:@"function"]) {return [NSArray arrayWithObject: [[[common autorelease] stringByAppendingString:@"("] substringFromIndex:prefix]];} else {return [NSArray arrayWithObject: [[common autorelease] substringFromIndex:prefix]];}} else {[common release];return ca;}}[ca release];return nil;}@end